We were previously unconditionally doing this for arrays and ubo's, and
ignoring texture/storage/atomic buffers. Instead use the usage history
to determine which atoms need to be revalidated.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
Cc: "12.0" <mesa-sta...@lists.freedesktop.org>
---
 src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +++++++++++++--
 1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c 
b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 8bbc2f0..cd57b6f 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx,
       }
    }
 
-   /* BufferData may change an array or uniform buffer, need to update it */
-   st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
+   /* The current buffer may be bound, so we have to revalidate all atoms that
+    * might be using it.
+    */
+   /* TODO: Add arrays to usage history */
+   st->dirty.st |= ST_NEW_VERTEX_ARRAYS;
+   if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
+      st->dirty.st |= ST_NEW_UNIFORM_BUFFER;
+   if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
+      st->dirty.st |= ST_NEW_STORAGE_BUFFER;
+   if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
+      st->dirty.st |= ST_NEW_SAMPLER_VIEWS;
+   if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
+      st->dirty.st |= ST_NEW_ATOMIC_BUFFER;
 
    return GL_TRUE;
 }
-- 
2.7.3

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