On 6 June 2016 at 16:30, Alejandro Piñeiro <apinhe...@igalia.com> wrote: > On 03/06/16 23:04, Dave Airlie wrote: >> On 4 June 2016 at 03:39, Alejandro Piñeiro <apinhe...@igalia.com> wrote: >>> On 03/06/16 02:46, Dave Airlie wrote: >>>> From: Dave Airlie <airl...@redhat.com> >>>> >>>> "all geometry shader output vertex count declarations in a >>>> program must declare the same count." >>> This spec quote lacks context. As far as I see it comes from GLSL 4.5 >>> spec, "4.4.2.3 Geometry Outputs". >>> >>>> Fixes: >>>> GL45-CTS.geometry_shader.output.conflicted_output_vertices_max >>> The patch looks good. But testing on Skylake and Broadwell, current >>> master is passing this test without this patch. Did you mean a different >>> test, or you made the test with a different hw? >> It might be a regression since, >> aaa69c79cd584db4d9c6ea7794e93d29f3d54572 >> >> Can you confirm you are running on master, > > Yes. And just in case, I updated today, and also tried at that commit > point, and just before. In all cases the test is passing on Skylake. >
Can you send the results from TestResults.qpa for just this test, and maybe MESA_GLSL=dump. I suppose it my be failing to link for some unrelated reason. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev