On 4 June 2016 at 03:39, Alejandro Piñeiro <apinhe...@igalia.com> wrote: > On 03/06/16 02:46, Dave Airlie wrote: >> From: Dave Airlie <airl...@redhat.com> >> >> "all geometry shader output vertex count declarations in a >> program must declare the same count." > > This spec quote lacks context. As far as I see it comes from GLSL 4.5 > spec, "4.4.2.3 Geometry Outputs". > >> >> Fixes: >> GL45-CTS.geometry_shader.output.conflicted_output_vertices_max > > The patch looks good. But testing on Skylake and Broadwell, current > master is passing this test without this patch. Did you mean a different > test, or you made the test with a different hw?
It might be a regression since, aaa69c79cd584db4d9c6ea7794e93d29f3d54572 Can you confirm you are running on master, some of the CTS results I've seen suggest you might not have all the changes. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev