On Fri, May 27, 2016 at 11:24 AM, Jordan Justen <jordan.l.jus...@intel.com> wrote:
> This will be important when we start adding a uniform for the CS > thread local invocation index. > > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > --- > src/intel/vulkan/anv_pipeline.c | 32 +++++++++++++++++++++++++++++++- > 1 file changed, 31 insertions(+), 1 deletion(-) > > diff --git a/src/intel/vulkan/anv_pipeline.c > b/src/intel/vulkan/anv_pipeline.c > index d63e50e..8021348 100644 > --- a/src/intel/vulkan/anv_pipeline.c > +++ b/src/intel/vulkan/anv_pipeline.c > @@ -78,6 +78,31 @@ void anv_DestroyShaderModule( > anv_free2(&device->alloc, pAllocator, module); > } > > +static void > +anv_nir_lower_uniforms(nir_shader *nir, bool is_scalar) > +{ > + if (is_scalar) { > + nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, > + type_size_scalar_bytes); > + nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes); > + } else { > + nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, > + type_size_vec4_bytes); > + nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes); > + } > +} > + > +static void > +add_nir_push_constant_uniforms(nir_shader *shader) > +{ > + for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++) > { > + char *name = ralloc_asprintf(shader, "push%02d", i); > + nir_variable *var = > + nir_variable_create(shader, nir_var_uniform, glsl_uint_type(), > name); > + var->data.location = i;' > This, combined with the code above isn't going to be correct for vec4. The vec4 backend will make each float take a whole vec4. It doesn't actually matter though since it's going to be ignored. :-/ > + } > +} > + > #define SPIR_V_MAGIC_NUMBER 0x07230203 > > /* Eventually, this will become part of anv_CreateShader. Unfortunately, > @@ -168,7 +193,8 @@ anv_shader_compile_to_nir(struct anv_device *device, > > nir_lower_io_to_temporaries(entry_point->shader, entry_point, true, > false); > > - nir_lower_system_values(nir); > + add_nir_push_constant_uniforms(nir); > + > nir_validate_shader(nir); > } > > @@ -177,6 +203,10 @@ anv_shader_compile_to_nir(struct anv_device *device, > > nir = brw_preprocess_nir(compiler, nir); > > + nir_lower_system_values(nir); > + const bool is_scalar = compiler->scalar_stage[nir->stage]; > + anv_nir_lower_uniforms(nir, is_scalar); > + > nir_shader_gather_info(nir, entry_point->impl); > > nir_variable_mode indirect_mask = 0; > -- > 2.8.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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