Hi all, On 17 May 2016 at 12:10, Alejandro Piñeiro <apinhe...@igalia.com> wrote: > On 17/05/16 01:42, Kenneth Graunke wrote: >> On Saturday, May 14, 2016 4:05:17 PM PDT Emil Velikov wrote: >>> Gents am I missing something or not many of the fp64/va64 patches have >>> landed yet ? The proposed branchpoint is a week away, so I'd like to >>> hear your thoughts on how long you think is going to take to land the >>> work. >>> >>> Thanks >>> Emil >> Hi Emil, >> >> It sounds like we're on track to land va64 this week, bringing i965 >> up to OpenGL 4.2, with no delays to the release schedule. > > We have just pushed the va64 patches. Sorry for the delay. Our plan was > send first the piglit series that added the extra tests we wrote while > developing the extension, and even send an alternative version of the > two NAK'ed patches. > I think you and the team mostly work on things which require all the bits to be in place (and working) before getting things tested/reviewed.
If there is a way to conditionally (envvar or alike?) enable certain codepaths during development, this way you can test things easier and there will be a few patch-bombs less, and reviewers can look at them gradually. > But after a brief chat with Kenneth, we agreed that it would be better > to push now the reviewed patches, and working on the other stuff during > the following days. > With the above said, yes please. Commit to master the work that's reviewed, considering it's (somewhat) independent from your other patches. Ken, I think we're fine if we shift things by a week, esp. since you've mentioned it a few weeks back. Please, let's not make it much more than that. > Thanks everybody for the patience. > You're quote ok Alejandro. Thanks for all the great work you at the team are doing. Regards, Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev