On Saturday, May 14, 2016 4:05:17 PM PDT Emil Velikov wrote: > Gents am I missing something or not many of the fp64/va64 patches have > landed yet ? The proposed branchpoint is a week away, so I'd like to > hear your thoughts on how long you think is going to take to land the > work. > > Thanks > Emil
Hi Emil, It sounds like we're on track to land va64 this week, bringing i965 up to OpenGL 4.2, with no delays to the release schedule. If you're OK with slipping the schedule a week, Curro and I think we could land SIMD32 support, which would allow us to enable GL_ARB_compute_shader properly and hit OpenGL 4.3. A number of games require compute shaders to run, so it would be nice to have. The code is already written and just needs rebasing and review. Since we'd originally talked about slipping a week for fp64/va64, I figured this might be reasonable. I don't want to delay for more than a week, though. We can always land it in the next release if you prefer the original schedule. What do you think? --Ken
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