Some failures during shader translation would not raise errors before this patch.
Signed-off-by: Axel Davy <axel.d...@ens.fr> --- src/gallium/state_trackers/nine/nine_shader.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c index 6fb7547..3045356 100644 --- a/src/gallium/state_trackers/nine/nine_shader.c +++ b/src/gallium/state_trackers/nine/nine_shader.c @@ -3116,6 +3116,7 @@ static void sm1_parse_instruction(struct shader_translator *tx) { struct sm1_instruction *insn = &tx->insn; + HRESULT hr; DWORD tok; struct sm1_op_info *info = NULL; unsigned i; @@ -3180,11 +3181,13 @@ sm1_parse_instruction(struct shader_translator *tx) sm1_instruction_check(insn); if (info->handler) - info->handler(tx); + hr = info->handler(tx); else - NineTranslateInstruction_Generic(tx); + hr = NineTranslateInstruction_Generic(tx); tx_apply_dst0_modifiers(tx); + if (hr != D3D_OK) + tx->failure = TRUE; tx->num_scratch = 0; /* reset */ TOKEN_JUMP(tx); -- 2.8.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev