Three Shadow of Mordor geometry shaders increase by a single instruction, but the number of spills/fills in Orbital Explorer is reduced from 194:1279 -> 82:454. No other programs are affected.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index ce3e00b..332e382 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5155,7 +5155,7 @@ fs_visitor::setup_gs_payload() } /* Use a maximum of 32 registers for push-model inputs. */ - const unsigned max_push_components = 32; + const unsigned max_push_components = 24; /* If pushing our inputs would take too many registers, reduce the URB read * length (which is in HWords, or 8 registers), and resort to pulling. -- 2.8.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev