https://bugs.freedesktop.org/show_bug.cgi?id=95085

--- Comment #17 from Marek Olšák <mar...@gmail.com> ---
FYI, the DX10_CLAMP shader bit flushes NaNs to 0. All other floating-point
shader opcodes flush denorms to 0. 32-bit denorms can be enabled with a
significant performance cost by setting conf->float_mode (see how it's done for
FP64).

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to