https://bugs.freedesktop.org/show_bug.cgi?id=95085
--- Comment #9 from Leonid Maksymchuk <leonm...@gmail.com> ---
I modified our geometry shader, and it doesn't work anyway.
I set vFiltColor for each output vertex, and for nModeOut I tried three
variants:
1) setting it for provoking vertexes 3rd and 4th (counting from 1)
2) setting it for each output vertex
3) breaking triangle strip into two triangles using EndPrimitive() command and
setting nModeOut for 3rd and 6th vertexes.
Result is same as before modifications - black boxes.
Attaching apitrace with modified geometry shader.
And again, thanks for your help Ilia.
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