From: "Juan A. Suarez Romero" <jasua...@igalia.com> Do not use total attributes because a dvec3/dvec4 attribute requires two slots. So rather use total attribute slots. --- src/mesa/drivers/dri/i965/brw_vec4.cpp | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 4766be0..005760d 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -2107,6 +2107,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, const unsigned *assembly = NULL; unsigned nr_attributes = _mesa_bitcount_64(prog_data->inputs_read); + unsigned nr_attribute_slots = 0; /* gl_VertexID and gl_InstanceID are system values, but arrive via an * incoming vertex attribute. So, add an extra slot. @@ -2117,11 +2118,23 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) { nr_attributes++; + nr_attribute_slots++; } /* gl_DrawID has its very own vec4 */ if (shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) { nr_attributes++; + nr_attribute_slots++; + } + + GLbitfield64 processed_attributes = 0; + foreach_list_typed(nir_variable, var, node, &shader->inputs) { + /* Only interested in values not already processed */ + if (processed_attributes & BITFIELD64_BIT(var->data.location)) + continue; + + nr_attribute_slots += glsl_count_attribute_slots(var->type, false); + processed_attributes |= BITFIELD64_BIT(var->data.location); } /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry @@ -2129,9 +2142,11 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, * vec4 mode, the hardware appears to wedge unless we read something. */ if (is_scalar) - prog_data->base.urb_read_length = DIV_ROUND_UP(nr_attributes, 2); + prog_data->base.urb_read_length = + DIV_ROUND_UP(nr_attribute_slots, 2); else - prog_data->base.urb_read_length = DIV_ROUND_UP(MAX2(nr_attributes, 1), 2); + prog_data->base.urb_read_length = + DIV_ROUND_UP(MAX2(nr_attribute_slots, 1), 2); prog_data->nr_attributes = nr_attributes; @@ -2140,7 +2155,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, * the larger of the two. */ const unsigned vue_entries = - MAX2(nr_attributes, (unsigned)prog_data->base.vue_map.num_slots); + MAX2(nr_attribute_slots, (unsigned)prog_data->base.vue_map.num_slots); if (compiler->devinfo->gen == 6) prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 8); -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev