From: "Juan A. Suarez Romero" <jasua...@igalia.com>

VS Thread Payload handles attributes in URB as vec4, no matter if they
are actually single or double precision.

So with double-precision types, value ends up in the registers split in
32bits chunks, in different positions.

We need to shuffle the chunks to get the doubles correctly.
---
 src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp 
b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 0ff3eaf..4362308 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -3173,6 +3173,12 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, 
nir_intrinsic_instr *instr
       for (unsigned j = 0; j < instr->num_components; j++) {
          bld.MOV(offset(dest, bld, j), offset(src, bld, j));
       }
+      if (type_sz(src.type) == 8)
+         SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld,
+                                                 offset(dest, bld, 0),
+                                                 offset(dest, bld, 0),
+                                                 instr->num_components);
+
       break;
    }
 
-- 
2.5.0

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