From: "Juan A. Suarez Romero" <jasua...@igalia.com> VS Thread Payload handles attributes in URB as vec4, no matter if they are actually single or double precision.
So with double-precision types, value ends up in the registers split in 32bits chunks, in different positions. We need to shuffle the chunks to get the doubles correctly. --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 0ff3eaf..4362308 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -3173,6 +3173,12 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr for (unsigned j = 0; j < instr->num_components; j++) { bld.MOV(offset(dest, bld, j), offset(src, bld, j)); } + if (type_sz(src.type) == 8) + SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld, + offset(dest, bld, 0), + offset(dest, bld, 0), + instr->num_components); + break; } -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev