Am 27.04.2016 um 00:11 schrieb Dave Airlie: > From: Dave Airlie <airl...@redhat.com> > > The GL4.1 spec bumps this to 2048, so we should do so. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/gallium/drivers/softpipe/sp_limits.h | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gallium/drivers/softpipe/sp_limits.h > b/src/gallium/drivers/softpipe/sp_limits.h > index 9dd2be1..3fe9b7a 100644 > --- a/src/gallium/drivers/softpipe/sp_limits.h > +++ b/src/gallium/drivers/softpipe/sp_limits.h > @@ -31,7 +31,7 @@ > > #define SP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */ > #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */ > -#define SP_MAX_TEXTURE_3D_LEVELS 9 /* 256 x 256 x 256 */ > +#define SP_MAX_TEXTURE_3D_LEVELS 12 /* 2048 x 2048 x 2048 */ > #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */ > > >
d3d10 actually requiers 2048 too. For the series: Reviewed-by: Roland Scheidegger <srol...@vmware.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev