On 24 April 2016 at 15:41, Chih-Wei Huang <cwhu...@android-x86.org> wrote: > 2016-04-24 21:50 GMT+08:00 Emil Velikov <emil.l.veli...@gmail.com>: >> On 24 April 2016 at 14:20, Marek Olšák <mar...@gmail.com> wrote: >>> On Sun, Apr 24, 2016 at 3:09 PM, Marek Olšák <mar...@gmail.com> wrote: >>>> On Sun, Apr 24, 2016 at 2:16 PM, Marek Olšák <mar...@gmail.com> wrote: >>>>> On Fri, Apr 22, 2016 at 12:41 PM, Chih-Wei Huang >>>>> <cwhu...@android-x86.org> wrote: >>>>>> 2016-04-21 21:42 GMT+08:00 Emil Velikov <emil.l.veli...@gmail.com>: >>>>>>> >>>>>>> On 19 April 2016 at 20:38, Rob Herring <r...@kernel.org> wrote: >>>>>>>> The RGBX/RGBA pixel formats used in the Android EGL don't get configs >>>>>>>> created due to the missing formats in the DRI state tracker. This >>>>>>>> series >>>>>>>> adds the necessary formats for configs and DRI images. Support in GBM >>>>>>>> is >>>>>>>> also added as it will be needed soon for Android. >>>>>>>> >>>>>>>> AFAICT, this has been a long standing bug in Android-x86 which was >>>>>>>> worked around with the patch "GLSurfaceView: Be less picky about >>>>>>>> EGLConfig alpha sizes". With this series, this patch is no longer >>>>>>>> needed >>>>>>>> and several other bugs like wallpaper not getting displayed are fixed. >>>>>>>> >>>>>>> In the past similar changes has caused unexpected bugs and/or pert >>>>>>> regressions. >>>>>>> >>>>>>> Although I doubt we'll notice them with the patches on the ML, thus >>>>>>> I've pushed the lot to get some wider testing. >>>>>>> Please keep an eye for fires ;-) >>>>>> >>>>>> Could these be back-ported to 11.2? >>>>> >>>>> DEFINITELY NOT. >>>>> >>>>> It's too risky and it has already broken GLX. >>>> >>>> OK so the problem is libGL ignores the red/green/blue mask, therefore >>>> it doesn't distinguish between BGRA and RGBA. Also, DRI always assumes >>>> it's BGRA on the X server side. This patch series also ignores the >>>> red/green/blue mask for imported buffers. That's why DRI2 mostly >>>> works. I haven't tested DRI3. >>>> >>>> libGL could be fixed not to expose RGBA visuals, but that's >>>> insufficient, because Mesa drivers must be loadable by older libGL >>>> too. >>>> >>>> The bottom line is st/dri can't expose RGBA, because it would break >>>> Mesa with old libGL. >>>> >> Speaking of which... I while back I was asking/proposing that we >> deprecate 'too old' loader (libGL) <> dri modules combos. Something >> like ~3 year difference came to mind (functionality based). Do we have >> (m)any people who explicitly test dri module from today and libGL form >> 5-6, 10 years ago ? >>>> >> Ack. Thanks for looking into it Marek ! >> >> Emil > >> How do you feel on the topic ? >> >>>> Unless you guys come up with a solution, I'll have to revert the st/dri >>>> change. >>> >>> FYI, I've decided to revert the st/dri commit now to fix the KDE >>> issue. > > Why not just limit this commit to Android only? > The RGBA is possibly only used by Android? > I won't object if we keep it under some form of a switch - be that envvar, compile guard or others. If we cannot afford the android/cros approach and enforce and "X must run with Y"
> Android-x86 community has waited such a fix > for a very long time. > Don't just drop it because it breaks others. > Sadly 'others' is the fast majority, so you can see why it was nuked. Although I think I can avoid the nasty solutions proposed above - just wire up a new flag to __DRIimageExtension::getCapabilities. This way loaders will probe the DRI module if it's ok with RGBX/RGBA formats keeping everyone happy ? -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev