On 01.09.2011 18:05, Christian König wrote: > Am Donnerstag, den 01.09.2011, 17:08 +0200 schrieb Christoph Bumiller: >> On 01.09.2011 17:02, Younes Manton wrote: >>> On Thu, Sep 1, 2011 at 10:56 AM, Michel Dänzer <mic...@daenzer.net> wrote: >>>> On Don, 2011-09-01 at 15:50 +0200, Christian König wrote: >>>>> Start with correctly defining IA44 and AI44 formats. >>>>> >>>>> Signed-off-by: Christian König <deathsim...@vodafone.de> >>>>> --- >>>>> src/gallium/auxiliary/util/u_format.csv | 6 +++- >>>>> src/gallium/auxiliary/util/u_format_yuv.c | 38 >>>>> --------------------------- >>>>> src/gallium/auxiliary/util/u_format_yuv.h | 40 >>>>> ----------------------------- >>>>> 3 files changed, 4 insertions(+), 80 deletions(-) >>>>> >>>>> diff --git a/src/gallium/auxiliary/util/u_format.csv >>>>> b/src/gallium/auxiliary/util/u_format.csv >>>>> index a3d2aae..b1a85a5 100644 >>>>> --- a/src/gallium/auxiliary/util/u_format.csv >>>>> +++ b/src/gallium/auxiliary/util/u_format.csv >>>>> @@ -265,5 +265,7 @@ PIPE_FORMAT_YV16 , other, 1, 1, x8 >>>>> , x8 , x8 , x8 , xyzw, y >>>>> PIPE_FORMAT_IYUV , other, 1, 1, x8 , x8 , x8 , x8 , >>>>> xyzw, yuv >>>>> PIPE_FORMAT_NV12 , other, 1, 1, x8 , x8 , x8 , x8 , >>>>> xyzw, yuv >>>>> PIPE_FORMAT_NV21 , other, 1, 1, x8 , x8 , x8 , x8 , >>>>> xyzw, yuv >>>>> -PIPE_FORMAT_IA44 , other, 1, 1, x8 , x8 , x8 , x8 , >>>>> xyzw, yuv >>>>> -PIPE_FORMAT_AI44 , other, 1, 1, x8 , x8 , x8 , x8 , >>>>> xyzw, yuv >>>>> + >>>>> +# Indexed with Alpha >>>>> +PIPE_FORMAT_IA44 , plain, 1, 1, un4 , un4 , , , >>>>> y00x, rgb >>>>> +PIPE_FORMAT_AI44 , plain, 1, 1, un4 , un4 , , , >>>>> x00y, rgb >>>> I think the 'I' stands for 'intensity', not 'indexed'? Same issue in >>>> patch 4. >>>> >>>> I didn't notice any other issues in the patches. >>> It's an index actually, 4 bits, into a 16-entry palette. >> I'm curious, where is this palette ? I don't see it in the gallium >> interface ... > The index is actually unrelated to the format of the palette it's > indexing in. For example, XvMC is using it with an YUV palette while > VDPAU is using it with and RGB one (there could be monochrome or > whatever also). > >> And if you have to explicitly look it up in the shader, then this is >> just R4_UINT_A4_UNORM (or even just R4A4_UNORM). > I wanted to stick with the fourcc name initially, but R4A4_UNORM sound > like making the most sense here, since the formats in gallium not only > defines the memory layout, but also how values end up in a shader > register.
You could still use IA44 with hardware that actually supports palettized textures (see José's message about using two separate formats). I was only confused about the meaning of the 'I' because I couldn't see a texture-unit-handled palette anywhere. An intensity-alpha format doesn't make sense anyway since intensity means that the intensity value is also put in the alpha component. > Thanks, > Christian. > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev