Am Donnerstag, den 01.09.2011, 17:08 +0200 schrieb Christoph Bumiller: > On 01.09.2011 17:02, Younes Manton wrote: > > On Thu, Sep 1, 2011 at 10:56 AM, Michel Dänzer <mic...@daenzer.net> wrote: > >> On Don, 2011-09-01 at 15:50 +0200, Christian König wrote: > >>> Start with correctly defining IA44 and AI44 formats. > >>> > >>> Signed-off-by: Christian König <deathsim...@vodafone.de> > >>> --- > >>> src/gallium/auxiliary/util/u_format.csv | 6 +++- > >>> src/gallium/auxiliary/util/u_format_yuv.c | 38 > >>> --------------------------- > >>> src/gallium/auxiliary/util/u_format_yuv.h | 40 > >>> ----------------------------- > >>> 3 files changed, 4 insertions(+), 80 deletions(-) > >>> > >>> diff --git a/src/gallium/auxiliary/util/u_format.csv > >>> b/src/gallium/auxiliary/util/u_format.csv > >>> index a3d2aae..b1a85a5 100644 > >>> --- a/src/gallium/auxiliary/util/u_format.csv > >>> +++ b/src/gallium/auxiliary/util/u_format.csv > >>> @@ -265,5 +265,7 @@ PIPE_FORMAT_YV16 , other, 1, 1, x8 > >>> , x8 , x8 , x8 , xyzw, y > >>> PIPE_FORMAT_IYUV , other, 1, 1, x8 , x8 , x8 , x8 , > >>> xyzw, yuv > >>> PIPE_FORMAT_NV12 , other, 1, 1, x8 , x8 , x8 , x8 , > >>> xyzw, yuv > >>> PIPE_FORMAT_NV21 , other, 1, 1, x8 , x8 , x8 , x8 , > >>> xyzw, yuv > >>> -PIPE_FORMAT_IA44 , other, 1, 1, x8 , x8 , x8 , x8 , > >>> xyzw, yuv > >>> -PIPE_FORMAT_AI44 , other, 1, 1, x8 , x8 , x8 , x8 , > >>> xyzw, yuv > >>> + > >>> +# Indexed with Alpha > >>> +PIPE_FORMAT_IA44 , plain, 1, 1, un4 , un4 , , , > >>> y00x, rgb > >>> +PIPE_FORMAT_AI44 , plain, 1, 1, un4 , un4 , , , > >>> x00y, rgb > >> I think the 'I' stands for 'intensity', not 'indexed'? Same issue in > >> patch 4. > >> > >> I didn't notice any other issues in the patches. > > It's an index actually, 4 bits, into a 16-entry palette. > I'm curious, where is this palette ? I don't see it in the gallium > interface ... The index is actually unrelated to the format of the palette it's indexing in. For example, XvMC is using it with an YUV palette while VDPAU is using it with and RGB one (there could be monochrome or whatever also).
> And if you have to explicitly look it up in the shader, then this is > just R4_UINT_A4_UNORM (or even just R4A4_UNORM). I wanted to stick with the fourcc name initially, but R4A4_UNORM sound like making the most sense here, since the formats in gallium not only defines the memory layout, but also how values end up in a shader register. Thanks, Christian. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev