On 03/28/2016 02:23 PM, Brian Paul wrote:
On 03/28/2016 12:39 PM, Ian Romanick wrote:
On 03/26/2016 10:21 AM, Brian Paul wrote:
Simplifies the loops in generate_mipmap_uncompressed() and
generate_mipmap_compressed(). Will be used in the state tracker too.
Could probably be used in the meta code. If so, some additional
clean-ups can be done after that.
I'm in favor of just about anything that can lead to clean ups in meta.
I have a couple comments below.
---
src/mesa/main/mipmap.c | 89
++++++++++++++++++++++++++++++++------------------
src/mesa/main/mipmap.h | 5 +++
2 files changed, 63 insertions(+), 31 deletions(-)
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 5a02780..02d236d 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1872,6 +1872,50 @@ _mesa_prepare_mipmap_level(struct gl_context
*ctx,
}
+/**
+ * Prepare all mipmap levels beyond 'baseLevel' for mipmap generation.
+ * When finished, all the gl_texture_image structures for the smaller
+ * mipmap levels will be consistent with the base level (in terms of
+ * dimensions, format, etc).
+ */
+void
+_mesa_prepare_mipmap_levels(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint baseLevel, GLuint maxLevel)
Can these be plain unsigned?
Sure.
+{
+ const struct gl_texture_image *baseImage =
+ _mesa_select_tex_image(texObj, texObj->Target, baseLevel);
+ const GLint border = 0;
+ GLint width = baseImage->Width;
+ GLint height = baseImage->Height;
+ GLint depth = baseImage->Depth;
+ const GLenum intFormat = baseImage->InternalFormat;
+ const mesa_format texFormat = baseImage->TexFormat;
+ GLint newWidth, newHeight, newDepth;
+ GLuint level;
+
+ /* Prepare baseLevel + 1, baseLevel + 2, ... */
+ for (level = baseLevel + 1; level <= maxLevel; level++) {
Now that we can use more C99, I'm in favor of
for (unsigned level = baseLevel + 1; level <= maxLevel; level++) {
OK.
+ if (!_mesa_next_mipmap_level_size(texObj->Target, border,
+ width, height, depth,
+ &newWidth, &newHeight,
&newDepth)) {
Meta has some special handling for GL_TEXTURE_1D_ARRAY. I think that
needs to be done here too.
I'll take a look...
The special GL_TEXTURE_1D_ARRAY code in meta is orthogonal to what
_mesa_prepare_mipmap_levels() is doing. I've updated the meta code to
use _mesa_prepare_mipmap_levels() and will post a patch. See comments
there.
I also have a v2 of this patch with your above suggestions.
-Brian
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev