On Thu, Mar 17, 2016 at 10:45 AM, Matt Turner <matts...@gmail.com> wrote:
> On Thu, Mar 17, 2016 at 10:21 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > NIR already has this optimization and it can do much better than the > little > > peephole in the backend. > > > > No shader-db change on Broadwell. > > --- > > src/mesa/drivers/dri/i965/brw_fs.cpp | 11 ----------- > > 1 file changed, 11 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > b/src/mesa/drivers/dri/i965/brw_fs.cpp > > index 86d2bd9..ba6ae59 100644 > > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > > @@ -2274,17 +2274,6 @@ fs_visitor::opt_algebraic() > > progress = true; > > } > > break; > > - case SHADER_OPCODE_RCP: { > > - fs_inst *prev = (fs_inst *)inst->prev; > > - if (prev->opcode == SHADER_OPCODE_SQRT) { > > - if (inst->src[0].equals(prev->dst)) { > > - inst->opcode = SHADER_OPCODE_RSQ; > > - inst->src[0] = prev->src[0]; > > - progress = true; > > - } > > - } > > - break; > > - } > > Do this in the vec4 backend as well, and with no shader-db regressions on > HSW: > Do you want them in the same patch? The patch that disables float opt_algebraic in vec4 does so with 0 shader-db regressions on haswell and deletes the RCP+SQRT optimization. Seems nicer to put them together. --Jason > Reviewed-by: Matt Turner <matts...@gmail.com> >
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