On Mon, 2016-03-14 at 14:24 -0400, Connor Abbott wrote: > On Mon, Mar 14, 2016 at 2:10 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: (...) > >> > >> -opcode("ldexp", 0, tfloat, [0, 0], [tfloat, tint], "", """ > >> -dst = ldexpf(src0, src1); > >> +opcode("ldexp", 0, tfloat32, [0, 0], [tfloat32, tint32], "", """ > >> +dst = ldexp(src0, src1); > > > > > > For some things like ldexp, they could easily have a double variant. > > However, for the moment, it's probably best to lock them to 32-bit until we > > have a need for it. > > Actually, wait... ARB_gpu_shader_fp64 does add support for ldexp on > doubles, even if we lower it away before here. Maybe we should make it > generic too?
Right, we should leave it generic. I've already changed this locally. Iago _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev