On Wed, Mar 2, 2016 at 12:33 AM, Brian Paul <bri...@vmware.com> wrote:
> On 03/01/2016 02:45 PM, Thomas Hindoe Paaboel Andersen wrote: > >> We should not dereference shader before we have done the >> null check. >> --- >> src/mesa/state_tracker/st_atom_image.c | 4 +++- >> 1 file changed, 3 insertions(+), 1 deletion(-) >> >> diff --git a/src/mesa/state_tracker/st_atom_image.c >> b/src/mesa/state_tracker/st_atom_image.c >> index 4b48bc3..d0f0c42 100644 >> --- a/src/mesa/state_tracker/st_atom_image.c >> +++ b/src/mesa/state_tracker/st_atom_image.c >> @@ -48,11 +48,13 @@ st_bind_images(struct st_context *st, struct >> gl_shader *shader, >> { >> unsigned i; >> struct pipe_image_view images[MAX_IMAGE_UNIFORMS]; >> - struct gl_program_constants *c = >> &st->ctx->Const.Program[shader->Stage]; >> + struct gl_program_constants *c; >> >> if (!shader || !st->pipe->set_shader_images) >> return; >> >> + c = &st->ctx->Const.Program[shader->Stage]; >> + >> for (i = 0; i < shader->NumImages; i++) { >> struct gl_image_unit *u = >> &st->ctx->ImageUnits[shader->ImageUnits[i]]; >> struct st_texture_object *stObj = st_texture_object(u->TexObj); >> >> > For both: > Reviewed-by: Brian Paul <bri...@vmware.com> > > Do you need someone to push these for you? > Yes, please push. Thanks!
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev