On 03/01/2016 02:45 PM, Thomas Hindoe Paaboel Andersen wrote:
We should not dereference shader before we have done the
null check.
---
src/mesa/state_tracker/st_atom_image.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_atom_image.c
b/src/mesa/state_tracker/st_atom_image.c
index 4b48bc3..d0f0c42 100644
--- a/src/mesa/state_tracker/st_atom_image.c
+++ b/src/mesa/state_tracker/st_atom_image.c
@@ -48,11 +48,13 @@ st_bind_images(struct st_context *st, struct gl_shader
*shader,
{
unsigned i;
struct pipe_image_view images[MAX_IMAGE_UNIFORMS];
- struct gl_program_constants *c = &st->ctx->Const.Program[shader->Stage];
+ struct gl_program_constants *c;
if (!shader || !st->pipe->set_shader_images)
return;
+ c = &st->ctx->Const.Program[shader->Stage];
+
for (i = 0; i < shader->NumImages; i++) {
struct gl_image_unit *u = &st->ctx->ImageUnits[shader->ImageUnits[i]];
struct st_texture_object *stObj = st_texture_object(u->TexObj);
For both:
Reviewed-by: Brian Paul <bri...@vmware.com>
Do you need someone to push these for you?
-Brian
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev