Like for 3D, we can now expose the minimum number of uniform buffer objects that OpenGL requires.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 -- src/gallium/drivers/nouveau/nvc0/nvc0_screen.h | 1 - 2 files changed, 3 deletions(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index 6c04d54..5ae5fac 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -307,8 +307,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return 65536; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: - if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS) - return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE; return NVC0_MAX_PIPE_CONSTBUFS; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: return shader != PIPE_SHADER_FRAGMENT; diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h index 46b692d..0f78220 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h @@ -16,7 +16,6 @@ /* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */ #define NVC0_MAX_PIPE_CONSTBUFS 14 -#define NVE4_MAX_PIPE_CONSTBUFS_COMPUTE 7 #define NVC0_MAX_SURFACE_SLOTS 16 -- 2.7.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev