Reduce likelihood of collision with real buffers by placing the hole at the top of the 4G area. This fixes some indirect draw+compute tests with large buffers.
Suggested by Ilia Mirkin. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c index 2640e0f..3932e89 100644 --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c @@ -96,9 +96,9 @@ nve4_screen_compute_setup(struct nvc0_screen *screen, * accessible. We cannot prevent that at the moment, so expect failure. */ BEGIN_NVC0(push, NVE4_CP(LOCAL_BASE), 1); - PUSH_DATA (push, 1 << 24); + PUSH_DATA (push, 0xff << 24); BEGIN_NVC0(push, NVE4_CP(SHARED_BASE), 1); - PUSH_DATA (push, 2 << 24); + PUSH_DATA (push, 0xfe << 24); BEGIN_NVC0(push, NVE4_CP(CODE_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->text->offset); -- 2.7.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev