On Mon, Feb 22, 2016 at 1:05 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 02/19/2016 02:57 AM, Iago Toral wrote: >> I don't know much about this, but using shader_samples_identical should >> only give a benefit if we actually get identical samples, otherwise it >> means more work, right? > > It is possible to do more work. Assuming the backend compiler does > everything right, that amount of extra work should be trivial. The > initial texelFetch will get the MCS data and the sample zero data. The > textureSamplesIdenticalEXT also wants the MCS data. The backend CSE > pass should eliminate the second fetch of MCS data. Then the added > work is just comparing the MCS data with 0 and the flow control. > > Below is the BDW SIMD8 code for SAMPLES=4. I see at least 8 > instructions that could be removed (all the moves to g124-g127). > Without GL_EXT_shader_samples_identical, none of those extra > instructions are there. I'll play around with the GLSL to see if I can > get the backend to generate better code. Otherwise, we'll have to see > about fixing the backend. > > SIMD8 shader: 51 instructions. 0 loops. 170 cycles. 0:0 spills:fills. > Promoted 0 constants. Compacted 816 to 544 bytes (33%) > START B0 > pln(8) g34<1>F g4<0,1,0>F g2<8,8,1>F { align1 1Q > compacted }; > pln(8) g35<1>F g4.4<0,1,0>F g2<8,8,1>F { align1 1Q > compacted }; > mov(8) g6<1>F [0F, 0F, 0F, 0F]VF { align1 1Q > compacted }; > mov(8) g7<1>F [0F, 0F, 0F, 0F]VF { align1 1Q > compacted }; > mov(8) g8<1>D g34<8,8,1>F { align1 1Q > compacted }; > mov(8) g9<1>D g35<8,8,1>F { align1 1Q > compacted }; > send(8) g2<1>UW g6<8,8,1>F > sampler ld2dms SIMD8 Surface = 1 Sampler = 0 mlen > 4 rlen 4 { align1 1Q }; > mov(8) g124<1>F g2<8,8,1>F { align1 1Q > compacted }; > mov(8) g125<1>F g3<8,8,1>F { align1 1Q > compacted }; > mov(8) g126<1>F g4<8,8,1>F { align1 1Q > compacted }; > mov(8) g127<1>F g5<8,8,1>F { align1 1Q > compacted }; > mov.nz.f0(8) null<1>UD 0x00000000UD { align1 1Q }; > (+f0) if(8) JIP: 32 UIP: 392 { align1 1Q };
This is a dead branch unless I'm missing something. The mov.nz 0x0 sets the flag to false. I thought for a moment that maybe we were playing games and setting only enabled-channels of the flag to false, but there's nothing else that initializes the flag, so that can't be it. Without the seemingly-dead control flow the movs to g124-g127 before the if would be removed. Have I misunderstood something? > END B0 ->B1 ->B2 > START B1 <-B0 > else(8) JIP: 376 UIP: 376 { align1 1Q }; And then of course we have no code in the "then" case anyway... :) > END B1 ->B3 > START B2 <-B0 > mov(8) g10<1>F 1.4013e-45F { align1 1Q }; > mov(8) g11<1>F [0F, 0F, 0F, 0F]VF { align1 1Q > compacted }; > mov(8) g12<1>F g8<8,8,1>F { align1 1Q > compacted }; > mov(8) g13<1>F g9<8,8,1>F { align1 1Q > compacted }; > mov(8) g14<1>F 2.8026e-45F { align1 1Q }; > mov(8) g15<1>F [0F, 0F, 0F, 0F]VF { align1 1Q > compacted }; > mov(8) g16<1>F g8<8,8,1>F { align1 1Q > compacted }; > mov(8) g17<1>F g9<8,8,1>F { align1 1Q > compacted }; > mov(8) g18<1>F 4.2039e-45F { align1 1Q }; > mov(8) g19<1>F [0F, 0F, 0F, 0F]VF { align1 1Q > compacted }; > mov(8) g20<1>F g8<8,8,1>F { align1 1Q > compacted }; > mov(8) g21<1>F g9<8,8,1>F { align1 1Q > compacted }; > send(8) g6<1>UW g10<8,8,1>F > sampler ld2dms SIMD8 Surface = 1 Sampler = 0 mlen > 4 rlen 4 { align1 1Q }; > send(8) g10<1>UW g14<8,8,1>F > sampler ld2dms SIMD8 Surface = 1 Sampler = 0 mlen > 4 rlen 4 { align1 1Q }; > send(8) g14<1>UW g18<8,8,1>F > sampler ld2dms SIMD8 Surface = 1 Sampler = 0 mlen > 4 rlen 4 { align1 1Q }; > add(8) g18<1>F g2<8,8,1>F g6<8,8,1>F { align1 1Q > compacted }; > add(8) g22<1>F g3<8,8,1>F g7<8,8,1>F { align1 1Q > compacted }; > add(8) g26<1>F g4<8,8,1>F g8<8,8,1>F { align1 1Q > compacted }; > add(8) g30<1>F g5<8,8,1>F g9<8,8,1>F { align1 1Q > compacted }; > add(8) g19<1>F g10<8,8,1>F g14<8,8,1>F { align1 1Q > compacted }; > add(8) g23<1>F g11<8,8,1>F g15<8,8,1>F { align1 1Q > compacted }; > add(8) g27<1>F g12<8,8,1>F g16<8,8,1>F { align1 1Q > compacted }; > add(8) g31<1>F g13<8,8,1>F g17<8,8,1>F { align1 1Q > compacted }; > add(8) g20<1>F g18<8,8,1>F g19<8,8,1>F { align1 1Q > compacted }; > add(8) g24<1>F g22<8,8,1>F g23<8,8,1>F { align1 1Q > compacted }; > add(8) g28<1>F g26<8,8,1>F g27<8,8,1>F { align1 1Q > compacted }; > add(8) g32<1>F g30<8,8,1>F g31<8,8,1>F { align1 1Q > compacted }; > mul(8) g21<1>F g20<8,8,1>F 0.25F { align1 1Q }; > mul(8) g25<1>F g24<8,8,1>F 0.25F { align1 1Q }; > mul(8) g29<1>F g28<8,8,1>F 0.25F { align1 1Q }; > mul(8) g33<1>F g32<8,8,1>F 0.25F { align1 1Q }; > mov(8) g124<1>UD g21<8,8,1>UD { align1 1Q > compacted }; > mov(8) g125<1>UD g25<8,8,1>UD { align1 1Q > compacted }; > mov(8) g126<1>UD g29<8,8,1>UD { align1 1Q > compacted }; > mov(8) g127<1>UD g33<8,8,1>UD { align1 1Q > compacted }; > END B2 ->B3 > START B3 <-B2 <-B1 > endif(8) JIP: 16 { align1 1Q }; > sendc(8) null<1>UW g124<8,8,1>F > render RT write SIMD8 LastRT Surface = 0 mlen 4 > rlen 0 { align1 1Q EOT }; > nop ; > END B3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev