From: Ian Romanick <ian.d.roman...@intel.com> Somewhat surprisingly, this didn't have any affect on performance in the benchmarks that Martin tried for me.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/drivers/common/meta_blit.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 28aabd3..c0ec51f 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -530,6 +530,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, fs_source = ralloc_asprintf(mem_ctx, "#version 130\n" "#extension GL_ARB_texture_multisample: require\n" + "#extension GL_EXT_shader_samples_identical: enable\n" "#define gvec4 %svec4\n" "uniform %ssampler2DMS%s texSampler;\n" "in %s texCoords;\n" @@ -569,7 +570,14 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, " i%s tc = i%s(texCoords);\n" " int i;\n" "\n" - " for (i = 0; i < SAMPLES; i++)\n" + " S[0] = texelFetch(texSampler, tc, 0);\n" + "#if defined(GL_EXT_shader_samples_identical) && SAMPLES > 1\n" + " if (textureSamplesIdenticalEXT(texSampler, tc)) {\n" + " emit2(S[0]);\n" + " return;\n" + " }\n" + "#endif\n" + " for (i = 1; i < SAMPLES; i++)\n" " S[i] = texelFetch(texSampler, tc, i);\n" "\n" " REDUCE(s16, s32);\n" -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev