On 02/22/2016 12:08 AM, Ilia Mirkin wrote:
On Sun, Feb 21, 2016 at 9:18 AM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:

  /* 3d bufctx (during draw_vbo, blit_3d) */
-#define NVC0_BIND_FB            0
-#define NVC0_BIND_VTX           1
-#define NVC0_BIND_VTX_TMP       2
-#define NVC0_BIND_IDX           3
-#define NVC0_BIND_TEX(s, i)  (  4 + 32 * (s) + (i))
-#define NVC0_BIND_CB(s, i)   (164 + 16 * (s) + (i))
-#define NVC0_BIND_TFB         244
-#define NVC0_BIND_SUF         245
-#define NVC0_BIND_BUF         246
-#define NVC0_BIND_SCREEN      247
-#define NVC0_BIND_TLS         249
-#define NVC0_BIND_3D_COUNT    250
+#define NVC0_BIND_3D_FB            0
+#define NVC0_BIND_3D_VTX           1
+#define NVC0_BIND_3D_VTX_TMP       2
+#define NVC0_BIND_3D_IDX           3
+#define NVC0_BIND_3D_TEX(s, i)  (  4 + 32 * (s) + (i))
+#define NVC0_BIND_3D_CB(s, i)   (164 + 16 * (s) + (i))
+#define NVC0_BIND_3D_TFB         244
+#define NVC0_BIND_3D_SUF         245
+#define NVC0_BIND_3D_BUF         246
+#define NVC0_BIND_3D_SCREEN      247
+#define NVC0_BIND_3D_TLS         249
+#define NVC0_BIND_3D_3D_COUNT    250

I think you want to leave 3D_COUNT alone... the point was to
distinguish it from the CP_COUNT I think, but 3D_3D_COUNT seems a bit
excessive :) Otherwise, this series is

Good catch, I need to remove one of the 3D. :-)


Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>

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