On 02/22/2016 12:08 AM, Ilia Mirkin wrote:
On Sun, Feb 21, 2016 at 9:18 AM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
/* 3d bufctx (during draw_vbo, blit_3d) */
-#define NVC0_BIND_FB 0
-#define NVC0_BIND_VTX 1
-#define NVC0_BIND_VTX_TMP 2
-#define NVC0_BIND_IDX 3
-#define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
-#define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
-#define NVC0_BIND_TFB 244
-#define NVC0_BIND_SUF 245
-#define NVC0_BIND_BUF 246
-#define NVC0_BIND_SCREEN 247
-#define NVC0_BIND_TLS 249
-#define NVC0_BIND_3D_COUNT 250
+#define NVC0_BIND_3D_FB 0
+#define NVC0_BIND_3D_VTX 1
+#define NVC0_BIND_3D_VTX_TMP 2
+#define NVC0_BIND_3D_IDX 3
+#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
+#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
+#define NVC0_BIND_3D_TFB 244
+#define NVC0_BIND_3D_SUF 245
+#define NVC0_BIND_3D_BUF 246
+#define NVC0_BIND_3D_SCREEN 247
+#define NVC0_BIND_3D_TLS 249
+#define NVC0_BIND_3D_3D_COUNT 250
I think you want to leave 3D_COUNT alone... the point was to
distinguish it from the CP_COUNT I think, but 3D_3D_COUNT seems a bit
excessive :) Otherwise, this series is
Good catch, I need to remove one of the 3D. :-)
Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>
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