On Sun, Feb 21, 2016 at 9:18 AM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > /* 3d bufctx (during draw_vbo, blit_3d) */ > -#define NVC0_BIND_FB 0 > -#define NVC0_BIND_VTX 1 > -#define NVC0_BIND_VTX_TMP 2 > -#define NVC0_BIND_IDX 3 > -#define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i)) > -#define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i)) > -#define NVC0_BIND_TFB 244 > -#define NVC0_BIND_SUF 245 > -#define NVC0_BIND_BUF 246 > -#define NVC0_BIND_SCREEN 247 > -#define NVC0_BIND_TLS 249 > -#define NVC0_BIND_3D_COUNT 250 > +#define NVC0_BIND_3D_FB 0 > +#define NVC0_BIND_3D_VTX 1 > +#define NVC0_BIND_3D_VTX_TMP 2 > +#define NVC0_BIND_3D_IDX 3 > +#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i)) > +#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i)) > +#define NVC0_BIND_3D_TFB 244 > +#define NVC0_BIND_3D_SUF 245 > +#define NVC0_BIND_3D_BUF 246 > +#define NVC0_BIND_3D_SCREEN 247 > +#define NVC0_BIND_3D_TLS 249 > +#define NVC0_BIND_3D_3D_COUNT 250
I think you want to leave 3D_COUNT alone... the point was to distinguish it from the CP_COUNT I think, but 3D_3D_COUNT seems a bit excessive :) Otherwise, this series is Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev