From: Ian Romanick <ian.d.roman...@intel.com> Skip all this _mesa_GetUniformLocation nonsense. We can just tell the linker where to put the uniforms.
This makes the text size slightly larger (at least on x64) because "layout(location=X)" is quite a few characters, and it is repeated 13 times. text data bss dec hex filename 5127112 209888 28120 5365120 51dd80 before-64/lib64/i965_dri.so 5127144 209888 28120 5365152 51dda0 after-64/lib64/i965_dri.so Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c | 107 +++++++++++++++------- 1 file changed, 72 insertions(+), 35 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c index b1a4950..de0db5d 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c +++ b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c @@ -92,6 +92,29 @@ static const struct sampler_and_fetch { " out_color = texelFetch(texSampler, txl_coords, sample_index)" } }; +#define stringify(x) # x +#define stringify_value(x) stringify(x) + +#define DECLARE_UNIFORM(type, name) \ + "layout(location=" stringify_value(name ## _loc) ")uniform " # type " " # name ";\n" + +/* We can't use an enum for this because of the preprocessor stringify + * techinique. + */ +#define src_x_scale_loc 0 +#define src_y_scale_loc 1 +#define src_x_off_loc 2 +#define src_y_off_loc 3 +#define dst_x_off_loc 4 +#define dst_y_off_loc 5 +#define draw_rect_w_loc 6 +#define draw_rect_h_loc 7 +#define dst_x0_loc 8 +#define dst_x1_loc 9 +#define dst_y0_loc 10 +#define dst_y1_loc 11 +#define dst_num_samples_loc 12 + /** * Translating Y-tiled to W-tiled: * @@ -100,20 +123,37 @@ static const struct sampler_and_fetch { */ static const char *fs_tmpl = "#version 130\n" + /* GL_ARB_explicit_uniform_location requires either GLSL 3.30 or + * GL_ARB_explicit_attrib_location, and only the later is universally + * supported. + */ + "#extension GL_ARB_explicit_attrib_location: require\n" + "#extension GL_ARB_explicit_uniform_location: require\n" "%s" - "uniform float src_x_scale;\n" - "uniform float src_y_scale;\n" - "uniform float src_x_off;\n" /* Top right coordinates of the source */ - "uniform float src_y_off;\n" /* rectangle in W-tiled space. */ - "uniform float dst_x_off;\n" /* Top right coordinates of the target */ - "uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */ - "uniform float draw_rect_w;\n" /* This is the unnormalized size of the */ - "uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */ - "uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */ - "uniform int dst_x1;\n" /* space that will be used to skip pixels lying */ - "uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */ - "uniform int dst_y1;\n" /* is larger. */ - "uniform int dst_num_samples;\n" + DECLARE_UNIFORM(float, src_x_scale) + DECLARE_UNIFORM(float, src_y_scale) + + /* Top right coordinates of the source rectangle in W-tiled space. */ + DECLARE_UNIFORM(float, src_x_off) + DECLARE_UNIFORM(float, src_y_off) + + /* Top right coordinates of the target rectangle in Y-tiled space. */ + DECLARE_UNIFORM(float, dst_x_off) + DECLARE_UNIFORM(float, dst_y_off) + + /* Unnormalized size of the drawing rectangle in Y-tiled space. */ + DECLARE_UNIFORM(float, draw_rect_w) + DECLARE_UNIFORM(float, draw_rect_h) + + /* Bounding rectangle in the W-tiled space that will be used to skip pixels + * lying outside. In some cases the Y-tiled rectangle is larger. + */ + DECLARE_UNIFORM(int, dst_x0) + DECLARE_UNIFORM(int, dst_x1) + DECLARE_UNIFORM(int, dst_y0) + DECLARE_UNIFORM(int, dst_y1) + + DECLARE_UNIFORM(int, dst_num_samples) "in vec2 tex_coords;\n" "ivec2 txl_coords;\n" "int sample_index;\n" @@ -200,12 +240,12 @@ static const char *fs_tmpl = * 16x2 y-tiled). */ static void -setup_bounding_rect(GLuint prog, const struct blit_dims *dims) +setup_bounding_rect(const struct blit_dims *dims) { - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1); + _mesa_Uniform1i(dst_x0_loc, dims->dst_x0); + _mesa_Uniform1i(dst_x1_loc, dims->dst_x1); + _mesa_Uniform1i(dst_y0_loc, dims->dst_y0); + _mesa_Uniform1i(dst_y1_loc, dims->dst_y1); } /** @@ -214,14 +254,12 @@ setup_bounding_rect(GLuint prog, const struct blit_dims *dims) * between destination and source that may have differing offsets. */ static void -setup_drawing_rect(GLuint prog, const struct blit_dims *dims) +setup_drawing_rect(const struct blit_dims *dims) { - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"), - dims->dst_x1 - dims->dst_x0); - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"), - dims->dst_y1 - dims->dst_y0); - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0); - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0); + _mesa_Uniform1f(draw_rect_w_loc, dims->dst_x1 - dims->dst_x0); + _mesa_Uniform1f(draw_rect_h_loc, dims->dst_y1 - dims->dst_y0); + _mesa_Uniform1f(dst_x_off_loc, dims->dst_x0); + _mesa_Uniform1f(dst_y_off_loc, dims->dst_y0); } /** @@ -264,15 +302,15 @@ setup_coord_coeff(GLuint multiplier, GLuint offset, * destination rectangle is adjusted for possible msaa and Y-tiling. */ static void -setup_coord_transform(GLuint prog, const struct blit_dims *dims) +setup_coord_transform(const struct blit_dims *dims) { - setup_coord_coeff(_mesa_GetUniformLocation(prog, "src_x_scale"), - _mesa_GetUniformLocation(prog, "src_x_off"), + setup_coord_coeff(src_x_scale_loc, + src_x_off_loc, dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1, dims->mirror_x); - setup_coord_coeff(_mesa_GetUniformLocation(prog, "src_y_scale"), - _mesa_GetUniformLocation(prog, "src_y_off"), + setup_coord_coeff(src_y_scale_loc, + src_y_off_loc, dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1, dims->mirror_y); } @@ -453,12 +491,11 @@ brw_meta_stencil_blit(struct brw_context *brw, GL_STENCIL_INDEX); prog = setup_program(brw, target != GL_TEXTURE_2D); - setup_bounding_rect(prog, orig_dims); - setup_drawing_rect(prog, &dims); - setup_coord_transform(prog, orig_dims); + setup_bounding_rect(orig_dims); + setup_drawing_rect(&dims); + setup_coord_transform(orig_dims); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"), - dst_mt->num_samples); + _mesa_Uniform1i(dst_num_samples_loc, dst_mt->num_samples); prepare_vertex_data(ctx, ctx->Meta->Blit.buf_obj); _mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0, -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev