Reviewed-by: Roland Scheidegger <srol...@vmware.com> Am 13.02.2016 um 17:02 schrieb Samuel Pitoiset: > Fixes MSVC build error which doesn't allow empty initializers. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > Cc: Roland Scheidegger <srol...@vmware.com> > --- > src/mesa/state_tracker/st_cb_compute.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/state_tracker/st_cb_compute.c > b/src/mesa/state_tracker/st_cb_compute.c > index 79a616c..364159d 100644 > --- a/src/mesa/state_tracker/st_cb_compute.c > +++ b/src/mesa/state_tracker/st_cb_compute.c > @@ -42,7 +42,7 @@ static void st_dispatch_compute_common(struct gl_context > *ctx, > ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; > struct st_context *st = st_context(ctx); > struct pipe_context *pipe = st->pipe; > - struct pipe_grid_info info = {}; > + struct pipe_grid_info info = { 0 }; > > if (ctx->NewState) > _mesa_update_state(ctx); >
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