On 02/12/2016 09:06 AM, Ilia Mirkin wrote:
On Fri, Feb 12, 2016 at 10:43 AM, Brian Paul <bri...@vmware.com> wrote:
---
  src/mesa/state_tracker/st_cb_bitmap.c     | 16 +++-------------
  src/mesa/state_tracker/st_cb_clear.c      | 13 ++-----------
  src/mesa/state_tracker/st_cb_drawpixels.c | 14 ++------------
  3 files changed, 7 insertions(+), 36 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_bitmap.c 
b/src/mesa/state_tracker/st_cb_bitmap.c
index 5081639..5a11c0d 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -267,19 +267,9 @@ setup_render_state(struct gl_context *ctx,
     }

     /* viewport state: viewport matching window dims */
-   {
-      const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
-      const GLfloat width = (GLfloat)st->state.framebuffer.width;
-      const GLfloat height = (GLfloat)st->state.framebuffer.height;
-      struct pipe_viewport_state vp;
-      vp.scale[0] =  0.5f * width;
-      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
-      vp.scale[2] = 0.5f;
-      vp.translate[0] = 0.5f * width;
-      vp.translate[1] = 0.5f * height;
-      vp.translate[2] = 0.5f;
-      cso_set_viewport(cso, &vp);
-   }
+   cso_set_viewport_dims(cso, st->state.framebuffer.width,
+                         st->state.framebuffer.height,
+                         st->state.fb_orientation == Y_0_TOP);

     cso_set_vertex_elements(cso, 3, st->util_velems);

diff --git a/src/mesa/state_tracker/st_cb_clear.c 
b/src/mesa/state_tracker/st_cb_clear.c
index 271f577..27925f9 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -277,17 +277,8 @@ clear_with_quad(struct gl_context *ctx, unsigned 
clear_buffers)
     cso_set_rasterizer(cso, &st->clear.raster);

     /* viewport state: viewport matching window dims */
-   {
-      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
-      struct pipe_viewport_state vp;
-      vp.scale[0] = 0.5f * fb_width;
-      vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
-      vp.scale[2] = 0.5f;
-      vp.translate[0] = 0.5f * fb_width;
-      vp.translate[1] = 0.5f * fb_height;
-      vp.translate[2] = 0.5f;
-      cso_set_viewport(cso, &vp);
-   }
+   cso_set_viewport_dims(st->cso_context, fb_width, fb_height,
+                         st_fb_orientation(fb) == Y_0_TOP);

     set_fragment_shader(st);
     cso_set_tessctrl_shader_handle(cso, NULL);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c 
b/src/mesa/state_tracker/st_cb_drawpixels.c
index 581419e..b1b61c8 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -596,18 +596,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint 
y, GLfloat z,
     }

     /* viewport state: viewport matching window dims */
-   {
-      const float w = (float) ctx->DrawBuffer->Width;
-      const float h = (float) ctx->DrawBuffer->Height;
-      struct pipe_viewport_state vp;
-      vp.scale[0] =  0.5f * w;
-      vp.scale[1] = -0.5f * h;
-      vp.scale[2] = 0.5f;
-      vp.translate[0] = 0.5f * w;
-      vp.translate[1] = 0.5f * h;
-      vp.translate[2] = 0.5f;
-      cso_set_viewport(cso, &vp);
-   }
+   cso_set_viewport_dims(cso, ctx->DrawBuffer->Width,
+                         ctx->DrawBuffer->Height, TRUE);

Please use _mesa_geometric_width/height here instead of
ctx->DrawBuffer (to support the future ARB_framebuffer_no_attachments
use-case). [I believe the current patchset for that feature touched
this up, but since it's not in, might as well get it right...)

Can I do that in a follow-on patch? I think the two changes should be separate.

BTW, if gl_framebuffer::_HasAttachments is false, that means the glDrawPixels will effectively be a no-op, right? So the viewport size won't matter.

I see other places where we use gl_framebuffer::Width/Height in the state tracker code instead of _mesa_geometric_width/height(). I suspect it may be the same story.

Though, I guess it would be more consistent to use _mesa_geometric_width/height() everywhere. What do you think?

-Brian

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