On Sun, Jan 31, 2016 at 9:56 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Sun, Jan 31, 2016 at 3:32 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> This is supposed to return GL_TRUE or GL_FALSE, not the full counter >> value. >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- > > Errr... hm. Just realized many drivers will fail at this. Oh well, > I'll drop it for now.
Are you sure? We might have to enable this eventually, because if apps use it, it allows faster rendering than with OCCLUSION_COUNTER, because depth test with depth-only rendering and no writes can run at HiZ rate instead of pixel rate. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev