On 31 January 2016 at 23:39, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Sun, Jan 31, 2016 at 2:37 AM, Dave Airlie <airl...@gmail.com> wrote: >>> + for (i = 0; i < program->shader->NumImages; i++) { >>> + if (program->images_used & (1 << i)) { >>> + t->images[i] = ureg_DECL_image(ureg, i, >>> + program->image_targets[i], >>> + program->image_formats[i], >>> + true, false); >> >> Can we not know if the image is writable from the GL level? > > Yes, we can. But do we care? It was there already so I kept the flag, > but I'd be fully in favor of removing it... > > layout(writeonly) in GLSL lets you not specify a format, which would > come through as PIPE_FORMAT_NONE in here. But beyond validation, I > don't see what the use is. Something like layout(readonly) just causes > imageStore() to error out...
I think on radeon it might let us not bind the image to the CB, but just texture loads on it directly. I'm not sure how valuable this is, but I think it's possibly what fglrx might do. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev