When an application sets a vertex shader, we are supposed to use it, and when no vertex shader are set, we are supposed to revert to fixed function vertex shader.
It seems there is an exception: when the vertex declaration has a position_t index, we should revert to fixed function vertex shader. Up to know we were checking if device->state.vs is set to know whether to use programmable shader or not. With this commit we determine whether we use programmable shader or not when vertex shader/declaration are set, but stateblocks do complicate things a bit. Signed-off-by: Axel Davy <axel.d...@ens.fr> Reviewed-by: Patrick Rudolph <s...@das-labor.org> --- src/gallium/state_trackers/nine/device9.c | 17 ++++++++++++++--- src/gallium/state_trackers/nine/nine_ff.c | 4 ++-- src/gallium/state_trackers/nine/nine_state.c | 16 ++++++++-------- src/gallium/state_trackers/nine/nine_state.h | 1 + src/gallium/state_trackers/nine/stateblock9.c | 6 +++++- src/gallium/state_trackers/nine/vertexdeclaration9.c | 3 +++ src/gallium/state_trackers/nine/vertexdeclaration9.h | 2 ++ 7 files changed, 35 insertions(+), 14 deletions(-) diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 29e8aae..055433a 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -3185,13 +3185,21 @@ NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, IDirect3DVertexDeclaration9 *pDecl ) { struct nine_state *state = This->update; + BOOL was_programmable_vs = This->state.programmable_vs; DBG("This=%p pDecl=%p\n", This, pDecl); if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) return D3D_OK; + nine_bind(&state->vdecl, pDecl); + This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); + if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) { + state->commit |= NINE_STATE_COMMIT_CONST_VS; + state->changed.group |= NINE_STATE_VS; + } + state->changed.group |= NINE_STATE_VDECL; return D3D_OK; @@ -3263,18 +3271,21 @@ NineDevice9_SetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 *pShader ) { struct nine_state *state = This->update; + BOOL was_programmable_vs = This->state.programmable_vs; DBG("This=%p pShader=%p\n", This, pShader); if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) return D3D_OK; + nine_bind(&state->vs, pShader); + + This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); + /* ff -> non-ff: commit back non-ff constants */ - if (!state->vs && pShader) + if (!was_programmable_vs && This->state.programmable_vs) state->commit |= NINE_STATE_COMMIT_CONST_VS; - nine_bind(&state->vs, pShader); - state->changed.group |= NINE_STATE_VS; return D3D_OK; diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c index 9098684..120c605 100644 --- a/src/gallium/state_trackers/nine/nine_ff.c +++ b/src/gallium/state_trackers/nine/nine_ff.c @@ -1868,7 +1868,7 @@ nine_ff_update(struct NineDevice9 *device) DBG("vs=%p ps=%p\n", device->state.vs, device->state.ps); /* NOTE: the only reference belongs to the hash table */ - if (!device->state.vs) { + if (!state->programmable_vs) { device->ff.vs = nine_ff_get_vs(device); device->state.changed.group |= NINE_STATE_VS; } @@ -1877,7 +1877,7 @@ nine_ff_update(struct NineDevice9 *device) device->state.changed.group |= NINE_STATE_PS; } - if (!device->state.vs) { + if (!state->programmable_vs) { nine_ff_load_vs_transforms(device); nine_ff_load_tex_matrices(device); nine_ff_load_lights(device); diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index aee3162..2e77d62 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -367,14 +367,14 @@ prepare_vs(struct NineDevice9 *device, uint8_t shader_changed) uint32_t changed_group = 0; int has_key_changed = 0; - if (likely(vs)) + if (likely(state->programmable_vs)) has_key_changed = NineVertexShader9_UpdateKey(vs, state); if (!shader_changed && !has_key_changed) return 0; /* likely because we dislike FF */ - if (likely(vs)) { + if (likely(state->programmable_vs)) { state->cso.vs = NineVertexShader9_GetVariant(vs); } else { vs = device->ff.vs; @@ -567,7 +567,7 @@ update_vertex_elements(struct NineDevice9 *device) state->stream_usage_mask = 0; memset(vdecl_index_map, -1, 16); memset(used_streams, 0, device->caps.MaxStreams); - vs = device->state.vs ? device->state.vs : device->ff.vs; + vs = state->programmable_vs ? device->state.vs : device->ff.vs; if (vdecl) { for (n = 0; n < vs->num_inputs; ++n) { @@ -761,7 +761,7 @@ update_textures_and_samplers(struct NineDevice9 *device) cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT); commit_samplers = FALSE; - sampler_mask = state->vs ? state->vs->sampler_mask : 0; + sampler_mask = state->programmable_vs ? state->vs->sampler_mask : 0; state->bound_samplers_mask_vs = 0; for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) { const unsigned s = NINE_SAMPLER_VS(i); @@ -854,7 +854,7 @@ commit_vs_constants(struct NineDevice9 *device) { struct pipe_context *pipe = device->pipe; - if (unlikely(!device->state.vs)) + if (unlikely(!device->state.programmable_vs)) pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs_ff); else pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs); @@ -964,7 +964,7 @@ nine_update_state(struct NineDevice9 *device) validate_textures(device); /* may clobber state */ /* ff_update may change VS/PS dirty bits */ - if (unlikely(!state->vs || !state->ps)) + if (unlikely(!state->programmable_vs || !state->ps)) nine_ff_update(device); group = state->changed.group; @@ -997,12 +997,12 @@ nine_update_state(struct NineDevice9 *device) if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER)) update_textures_and_samplers(device); if (device->prefer_user_constbuf) { - if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs) + if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->programmable_vs) prepare_vs_constants_userbuf(device); if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps) prepare_ps_constants_userbuf(device); } else { - if ((group & NINE_STATE_VS_CONST) && state->vs) + if ((group & NINE_STATE_VS_CONST) && state->programmable_vs) upload_constants(device, PIPE_SHADER_VERTEX); if ((group & NINE_STATE_PS_CONST) && state->ps) upload_constants(device, PIPE_SHADER_FRAGMENT); diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h index b34da70..88e5665 100644 --- a/src/gallium/state_trackers/nine/nine_state.h +++ b/src/gallium/state_trackers/nine/nine_state.h @@ -152,6 +152,7 @@ struct nine_state int vs_const_i[NINE_MAX_CONST_I][4]; BOOL vs_const_b[NINE_MAX_CONST_B]; float *vs_lconstf_temp; + BOOL programmable_vs; struct NinePixelShader9 *ps; float *ps_const_f; diff --git a/src/gallium/state_trackers/nine/stateblock9.c b/src/gallium/state_trackers/nine/stateblock9.c index 7703959..a1227f9 100644 --- a/src/gallium/state_trackers/nine/stateblock9.c +++ b/src/gallium/state_trackers/nine/stateblock9.c @@ -24,6 +24,7 @@ #include "device9.h" #include "basetexture9.h" #include "nine_helpers.h" +#include "vertexdeclaration9.h" #define DBG_CHANNEL DBG_STATEBLOCK @@ -490,7 +491,10 @@ NineStateBlock9_Apply( struct NineStateBlock9 *This ) nine_state_copy_common(dst, src, src, TRUE, pool); if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) - nine_bind(&dst->vdecl, src->vdecl); + NineDevice9_SetVertexDeclaration(This->base.device, (IDirect3DVertexDeclaration9 *)src->vdecl); + + /* Recomputing it is needed if we changed vs but not vdecl */ + dst->programmable_vs = dst->vs && !(dst->vdecl && dst->vdecl->position_t); /* Textures */ if (src->changed.texture) { diff --git a/src/gallium/state_trackers/nine/vertexdeclaration9.c b/src/gallium/state_trackers/nine/vertexdeclaration9.c index b35e72c..36c594b 100644 --- a/src/gallium/state_trackers/nine/vertexdeclaration9.c +++ b/src/gallium/state_trackers/nine/vertexdeclaration9.c @@ -203,6 +203,9 @@ NineVertexDeclaration9_ctor( struct NineVertexDeclaration9 *This, This->decls[i].UsageIndex); This->usage_map[i] = usage; + if (This->decls[i].Usage == D3DDECLUSAGE_POSITIONT) + This->position_t = TRUE; + This->elems[i].src_offset = This->decls[i].Offset; This->elems[i].instance_divisor = 0; This->elems[i].vertex_buffer_index = This->decls[i].Stream; diff --git a/src/gallium/state_trackers/nine/vertexdeclaration9.h b/src/gallium/state_trackers/nine/vertexdeclaration9.h index 655bcfb..e39f259 100644 --- a/src/gallium/state_trackers/nine/vertexdeclaration9.h +++ b/src/gallium/state_trackers/nine/vertexdeclaration9.h @@ -46,6 +46,8 @@ struct NineVertexDeclaration9 D3DVERTEXELEMENT9 *decls; DWORD fvf; + + BOOL position_t; }; static inline struct NineVertexDeclaration9 * NineVertexDeclaration9( void *data ) -- 2.7.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev