On Thu, Jan 21, 2016 at 1:47 PM, Timothy Arceri <timothy.arc...@collabora.com> wrote: > On Thu, 2016-01-21 at 09:23 -0800, Anuj Phogat wrote: >> On Wed, Jan 20, 2016 at 4:28 PM, Timothy Arceri >> <timothy.arc...@collabora.com> wrote: >> > On Wed, 2016-01-20 at 15:38 -0800, Anuj Phogat wrote: >> > > On Wed, Jan 20, 2016 at 1:39 PM, Timothy Arceri >> > > <timothy.arc...@collabora.com> wrote: >> > > > On Wed, 2016-01-20 at 10:06 -0800, Anuj Phogat wrote: >> > > > > On Mon, Dec 28, 2015 at 9:00 PM, Timothy Arceri >> > > > > <timothy.arc...@collabora.com> wrote: >> > > > > > This is needed now that we pack these type of varyings when >> > > > > > they >> > > > > > have a >> > > > > > component layout qualifier. >> > > > > > --- >> > > > > > src/glsl/linker.cpp | 15 ++++++++------- >> > > > > > 1 file changed, 8 insertions(+), 7 deletions(-) >> > > > > > >> > > > > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp >> > > > > > index 44dd7f0..52a326a 100644 >> > > > > > --- a/src/glsl/linker.cpp >> > > > > > +++ b/src/glsl/linker.cpp >> > > > > > @@ -3763,13 +3763,14 @@ build_program_resource_list(struct >> > > > > > gl_shader_program *shProg) >> > > > > > if (input_stage == MESA_SHADER_STAGES && output_stage >> > > > > > == 0) >> > > > > > return; >> > > > > > >> > > > > > - /* Program interface needs to expose varyings in case >> > > > > > of >> > > > > > SSO. >> > > > > > */ >> > > > > > - if (shProg->SeparateShader) { >> > > > > > - if (!add_packed_varyings(shProg, input_stage, >> > > > > > GL_PROGRAM_INPUT)) >> > > > > > - return; >> > > > > > - if (!add_packed_varyings(shProg, output_stage, >> > > > > > GL_PROGRAM_OUTPUT)) >> > > > > > - return; >> > > > > > - } >> > > > > > + /* Program interface needs to expose varyings in case >> > > > > > of >> > > > > > SSO, >> > > > > > or in case of >> > > > > > + * vertex inputs/fragement outputs that are packed >> > > > > > unsing >> > > > > > the >> > > > > > component >> > > > > > + * layout qualifier. >> > > > > > + */ >> > > > > > + if (!add_packed_varyings(shProg, input_stage, >> > > > > > GL_PROGRAM_INPUT)) >> > > > > > + return; >> > > > > > + if (!add_packed_varyings(shProg, output_stage, >> > > > > > GL_PROGRAM_OUTPUT)) >> > > > > > + return; >> > > > > > >> > > > > > if (!add_fragdata_arrays(shProg)) >> > > > > > return; >> > > > > > -- >> > > > > > 2.4.3 >> > > > > > >> > > > > > _______________________________________________ >> > > > > > mesa-dev mailing list >> > > > > > mesa-dev@lists.freedesktop.org >> > > > > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > > > > >> > > > > I will give you my r-b on this if you can help me understand >> > > > > the >> > > > > concept of >> > > > > exposing varyings and how it's utilized during linking. >> > > > >> > > > Sure. The inputs and outputs to a program need to be added to >> > > > the >> > > > resource list so that they can be queried by >> > > > ARB_program_interface_query via PROGRAM_INPUT/PROGRAM_OUTPUT. >> > > Right. Aren't the input/output variables added by >> > > add_interface_variables() ? >> > > add_packed_varyings() is used just for SSO with below explanation >> > > from >> > > commit : 4e7fd66: >> > > "Varyings can be considered inputs or outputs of a program only >> > > when >> > > SSO is in use. With multi-stage programs, inputs contain only >> > > inputs >> > > for first stage and outputs contains outputs of the final >> > > shader >> > > stage." >> > > >> > > Can you explain why do we need to add packed varyings to the >> > > resource >> > > list even with non-SSO? >> > >> > That commit message looks incorrect to me. I don't see anything in >> > the >> > ARB_program_interface_query spec saying that only SSO programs can >> > be >> > queried. >> Commit message just says varyings are also considered program inputs/ >> outputs in case of SSO. So, add them to to the resource list in >> addition to >> the vertex inputs and fragment outputs. >> >> I meant to ask why do we need to always add "varyings" to the >> resource list >> to support querying vertex inputs and fragment outputs via >> PROGRAM_INPUT/ >> PROGRAM_OUTPUT? "varyings" are not supposed to be the part of these >> queries. Correct me if I've misunderstood it. > > I don't see any such restriction in the spec: > > "* PROGRAM_INPUT corresponds to the set of active input variables > used by the first shader stage of <program>. If <program> includes > multiple shader stages, input variables from any shader stage > other than the first will not be enumerated. > > * PROGRAM_OUTPUT corresponds to the set of active output variables > (section 2.14.11) used by the last shader stage of <program>. > If <program> includes multiple shader stages, output variables > from any shader stage other than the last will not be enumerated." > I can see the vertex inputs and fragment outputs added to the resource list to satisfy above quoted queries. I still don't see why varyings should be added for above queries.
> ... > > For the UNIFORM, PROGRAM_INPUT, PROGRAM_OUTPUT, and > TRANSFORM_FEEDBACK_VARYING interfaces, the active resource list will > include all active variables for the interface, including any active > built-in variables." > My understanding isn't changed by above quote from the spec. Maybe Ian will have some comments. Adding him to CC. >> >> >> > In fact without this change one I believe one of the piglit >> > tests for that spec breaks since we pack all explicit locations >> > regardless of having a component qualifier in order to deal with >> > cases >> > were the default is used (I guess this could be improved with some >> > sort >> > of table used to only pack when there are two varyings at the same >> > location but thats another issue). >> > This change likely fixes some other use cases that don't have tests >> > currently. >> > >> > I believe the reason for that commit message is that without the >> > SSO >> > check the code in that commit broke some non-SSO piglit tests but >> > this >> > was because it was adding both the inputs and outputs of the first >> > and >> > last stage which I fixed in 0508d9504aa. >> > >> > >> > > >> > > > >> > > > I can add that to the commit message if you think its useful. >> > > > >> > > > >> > > > > _______________________________________________ >> > > > > mesa-dev mailing list >> > > > > mesa-dev@lists.freedesktop.org >> > > > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > > _______________________________________________ >> > > mesa-dev mailing list >> > > mesa-dev@lists.freedesktop.org >> > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev