On Mon, Dec 28, 2015 at 9:00 PM, Timothy Arceri <timothy.arc...@collabora.com> wrote: > From Section 7.3.1.1 (Naming Active Resources) of the OpenGL 4.5 spec: > > "For the property LOCATION_COMPONENT, a single integer indicating the first > component of the location assigned to an active input or output variable is > written to params. For input and output variables with a component > specified > by a layout qualifier, the specified component is written. For all other > input and output variables, the value zero is written." > --- > src/mesa/main/shader_query.cpp | 9 +++++++++ > 1 file changed, 9 insertions(+) > > diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp > index e526119..a1813ac 100644 > --- a/src/mesa/main/shader_query.cpp > +++ b/src/mesa/main/shader_query.cpp > @@ -1245,6 +1245,15 @@ _mesa_program_resource_prop(struct gl_shader_program > *shProg, > default: > goto invalid_operation; > } > + case GL_LOCATION_COMPONENT: > + switch (res->Type) { > + case GL_PROGRAM_INPUT: > + case GL_PROGRAM_OUTPUT: > + *val = RESOURCE_VAR(res)->data.location_frac; > + return 1; > + default: > + goto invalid_operation; > + } > case GL_LOCATION_INDEX: > if (res->Type != GL_PROGRAM_OUTPUT) > goto invalid_operation; > -- > 2.4.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev