https://bugs.freedesktop.org/show_bug.cgi?id=93570
--- Comment #3 from Ilia Mirkin <imir...@alum.mit.edu> --- A fairer comparison would be LIBGL_ALWAYS_SOFTWARE=1 LP_NATIVE_VECTOR_WIDTH=128 Since I assume it will otherwise use 256-bit wide vectors on your intel CPU. But it appears that the rendering is actually incorrect there. My personal guess is that llvm on arm has some issues, but this is based purely on the fact that you're seeing misrendering :) It may be worthwhile to build mesa-git and llvm-svn and see if the issue persists. (mesa-git should be able to build against the llvm head, while released mesa probably won't.) -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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