On Saturday, December 19, 2015 11:32:41 AM PST Dave Airlie wrote: > From: Dave Airlie <airl...@redhat.com> > > This function deals with vertex inputs and fragment > outputs, so we should count the attribute locations > correctly for the vertex inputs. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/glsl/linker.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index ff22b3d..c7e6976 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -2466,7 +2466,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, > return false; > } > > - const unsigned slots = var->type->count_attribute_slots(false); > + const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false); > > /* If the variable is not a built-in and has a location statically > * assigned in the shader (presumably via a layout qualifier), make sure >
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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