From: Dave Airlie <airl...@redhat.com> This function deals with vertex inputs and fragment outputs, so we should count the attribute locations correctly for the vertex inputs.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/glsl/linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ff22b3d..c7e6976 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2466,7 +2466,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, return false; } - const unsigned slots = var->type->count_attribute_slots(false); + const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false); /* If the variable is not a built-in and has a location statically * assigned in the shader (presumably via a layout qualifier), make sure -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev