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On 08/11/2011 05:38 PM, Kenneth Graunke wrote:
> Core Mesa now loads float/integer/boolean uniform data for drivers that
> claim to support GLSL 1.30, thanks to Bryan Cain's recent work.  When we
> run in "1.30 mode," we need to avoid double conversions.

Instead of triggering on the GLSL version, this could (should?) trigger
on a flag somewhere in the gl_context (like the existing EmitNo* flags).

The rest of the series is

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

> Once we really support 1.30, we should just delete all this code.
> 
> Fixes piglit tests with INTEL_GLSL_VERSION=130 set:
> - spec/glsl-1.10/fs-uniform-int-110.shader_test
> - spec/glsl-1.30/fs-uniform-int-130.shader_test
> 
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp |   36 ++++++++++++++++++---------------
>  1 files changed, 20 insertions(+), 16 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp 
> b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index cafb709..e163d30 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -279,23 +279,27 @@ fs_visitor::setup_uniform_values(int loc, const 
> glsl_type *type)
>  
>        assert(param < ARRAY_SIZE(c->prog_data.param));
>  
> -      switch (type->base_type) {
> -      case GLSL_TYPE_FLOAT:
> +      if (ctx->Const.GLSLVersion >= 130) {
>           c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> -         break;
> -      case GLSL_TYPE_UINT:
> -         c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
> -         break;
> -      case GLSL_TYPE_INT:
> -         c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
> -         break;
> -      case GLSL_TYPE_BOOL:
> -         c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
> -         break;
> -      default:
> -         assert(!"not reached");
> -         c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> -         break;
> +      } else {
> +         switch (type->base_type) {
> +         case GLSL_TYPE_FLOAT:
> +            c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> +            break;
> +         case GLSL_TYPE_UINT:
> +            c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
> +            break;
> +         case GLSL_TYPE_INT:
> +            c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
> +            break;
> +         case GLSL_TYPE_BOOL:
> +            c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
> +            break;
> +         default:
> +            assert(!"not reached");
> +            c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> +            break;
> +         }
>        }
>        this->param_index[param] = loc;
>        this->param_offset[param] = i;

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