On Wed, Dec 16, 2015 at 11:30 PM, Miklós Máté <mtm...@gmail.com> wrote: > On 12/16/2015 05:27 PM, Marek Olšák wrote: >> >> What is this good for? >> >> Marek > > KotOR uses a series of scratch framebuffers for drawing the framebuffer > effects. These have no depth and no stencil, so check_compatible() rejects > them, subsequent GL calls are no-op, and the screen becomes garbage. I also > experimented successfully with disabling the visuals that have no depth or > no stencil in gallium/state_trackers/dri/dri_screen.c, but I concluded that > this one was a smaller hack.
What kind of scratch buffer are we talking about? How is it created? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev