On Tue, Dec 15, 2015 at 8:45 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 12/15/2015 05:01 PM, Jordan Justen wrote: >> On 2015-12-15 16:50:39, Ian Romanick wrote: >>> On 12/15/2015 04:08 PM, Jordan Justen wrote: >>>> The OpenGL ARB_compute_shader extension specfication requires at least >>>> 1024 for GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, whereas OpenGLES 3.1 >>>> only required 128. >>> >>> Does this mean that extensions->ARB_compute_shader is not set? >> >> Yes. I think we can't set this in some cases due to desktop GL >> requirements, but we should still be able to support CS on ES 3.1. >> >>> I'm a little bit nervous about that. Are we sure that we check for >>> compute shader support correctly everywhere (i.e., don't just check >>> the extension bit that isn't set)? >> >> I think we have it pretty well covered. The ES 3.1 CTS seems pretty >> happy with what we have. >> >> That said, patch 2 was yet another fix to use >> _mesa_has_compute_shaders, and I wouldn't be surprised if we ended up >> finding some more. (I did try to grep to find anything we might have >> missed.) > > I just did that too. I didn't see anything that looked problematic except: > > src/mesa/main/get.c:/* HACK: remove when ARB_compute_shader is actually > supported */
Pretty sure I added this based on the premise that there will not be a situation where you legitimately have ES 3.1 but not ARB_compute_shader. I did this when I was cleaning up the various (imho) misguided es31_or_bla primitives in get.c. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev