Previously we were checking the desktop OpenGL ARB_compute_shader
requirements, but for OpenGLES 3.1, the requirements are lower.

Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com>
Cc: Marta Lofstedt <marta.lofst...@intel.com>
---
 src/mesa/drivers/dri/i965/brw_context.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
b/src/mesa/drivers/dri/i965/brw_context.c
index 0abe601..5105625 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -377,7 +377,10 @@ brw_initialize_context_constants(struct brw_context *brw)
       [MESA_SHADER_GEOMETRY] = brw->gen >= 6,
       [MESA_SHADER_FRAGMENT] = true,
       [MESA_SHADER_COMPUTE] =
-         (ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
+         (ctx->API == API_OPENGL_CORE &&
+          ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
+         (ctx->API == API_OPENGLES2 &&
+          ctx->Const.MaxComputeWorkGroupSize[0] >= 128) ||
          _mesa_extension_override_enables.ARB_compute_shader,
    };
 
-- 
2.6.2

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