On Saturday, December 12, 2015 12:16:33 PM Jordan Justen wrote: > On 2015-12-11 13:23:55, Kenneth Graunke wrote: > > Based on a patch by Chris Forbes, but largely rewritten by Ken. > > > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > > --- > > src/mesa/drivers/dri/i965/brw_compiler.h | 20 ++++++- > > src/mesa/drivers/dri/i965/brw_vue_map.c | 98 > > ++++++++++++++++++++++++++++++-- > > 2 files changed, 111 insertions(+), 7 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h > > b/src/mesa/drivers/dri/i965/brw_compiler.h > > index 514788c..c9e0317 100644 > > --- a/src/mesa/drivers/dri/i965/brw_compiler.h > > +++ b/src/mesa/drivers/dri/i965/brw_compiler.h > > @@ -442,7 +442,7 @@ struct brw_vue_map { > > * additional processing is applied before storing them in the VUE), the > > * value is -1. > > */ > > - signed char varying_to_slot[BRW_VARYING_SLOT_COUNT]; > > + signed char varying_to_slot[VARYING_SLOT_TESS_MAX]; > > > > /** > > * Map from VUE slot to gl_varying_slot value. For slots that do not > > @@ -451,12 +451,24 @@ struct brw_vue_map { > > * > > * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD. > > This comment doesn't apply to tess, right? > > > */ > > - signed char slot_to_varying[BRW_VARYING_SLOT_COUNT]; > > + signed char slot_to_varying[VARYING_SLOT_TESS_MAX]; > > So, for VS, the brw_varying_slot enum is used, and for tess > VARYING_SLOT_TESS_MAX will be used?
Yeah. gl_varying_slot (0..VARYING_SLOT_MAX) is the core Mesa enum. i965 extends it as brw_varying_slot by adding a few extra fields, which other than PAD are only used on Gen4-5 IIRC. Tessellation also extends the core Mesa enum with VARYING_SLOT_PATCH0...TESS_MAX. This is really ugly: both enums overlap. But, we don't actually use any of the brw_varying_slot values for tessellation, so it works out. Ultimately, I'd like to clean up the core Mesa enums in a future patch. 0..VARYING_SLOT_MAX and VARYING_SLOT_PATCH0..VARYING_SLOT_TESS_MAX are used to index different bitfields, and aren't really that related. In fact, there are so many bits that a single GLbitfield64 can't address them all, which is ugly. I'd like to separate them. > Looking at VARYING_SLOT_TESS_MAX vs. BRW_VARYING_SLOT_COUNT, it seems > pretty clear that VARYING_SLOT_TESS_MAX is >= BRW_VARYING_SLOT_COUNT. > I was going to suggest a STATIC_ASSERT, but it doesn't really seem > required. Yep. > > > > /** > > * Total number of VUE slots in use > > */ > > int num_slots; > > + > > + /** > > + * Number of per-patch VUE slots. Only valid for tessellation control > > + * shader outputs and tessellation evaluation shader inputs. > > + */ > > + int num_per_patch_slots; > > + > > + /** > > + * Number of per-vertex VUE slots. Only valid for tessellation control > > + * shader outputs and tessellation evaluation shader inputs. > > + */ > > + int num_per_vertex_slots; > > }; > > > > void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map); > > @@ -484,6 +496,10 @@ void brw_compute_vue_map(const struct brw_device_info > > *devinfo, > > GLbitfield64 slots_valid, > > bool separate_shader); > > > > +void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map, > > + const GLbitfield64 slots_valid, > > + const GLbitfield is_patch); > > + > > enum shader_dispatch_mode { > > DISPATCH_MODE_4X1_SINGLE = 0, > > DISPATCH_MODE_4X2_DUAL_INSTANCE = 1, > > diff --git a/src/mesa/drivers/dri/i965/brw_vue_map.c > > b/src/mesa/drivers/dri/i965/brw_vue_map.c > > index 6cb3da4..469538b 100644 > > --- a/src/mesa/drivers/dri/i965/brw_vue_map.c > > +++ b/src/mesa/drivers/dri/i965/brw_vue_map.c > > @@ -176,6 +176,77 @@ brw_compute_vue_map(const struct brw_device_info > > *devinfo, > > } > > > > vue_map->num_slots = separate ? slot + 1 : slot; > > + vue_map->num_per_vertex_slots = 0; > > + vue_map->num_per_patch_slots = 0; > > +} > > + > > +/** > > + * Compute the VUE map for tessellation control shader outputs and > > + * tessellation evaluation shader inputs. > > + */ > > +void > > +brw_compute_tess_vue_map(struct brw_vue_map *vue_map, > > + GLbitfield64 vertex_slots, > > + GLbitfield patch_slots) > > +{ > > + /* I don't think anything actually uses this... */ > > + vue_map->slots_valid = vertex_slots; > > + > > + vertex_slots &= ~(VARYING_BIT_TESS_LEVEL_OUTER | > > + VARYING_BIT_TESS_LEVEL_INNER); > > + > > + /* Make sure that the values we store in vue_map->varying_to_slot and > > + * vue_map->slot_to_varying won't overflow the signed chars that are > > used > > + * to store them. Note that since vue_map->slot_to_varying sometimes > > holds > > + * values equal to VARYING_SLOT_TESS_MAX , we need to ensure that > > + * VARYNIG_SLOT_TESS_MAX is <= 127, not 128. > > typo Fixed, thanks! > > + */ > > + STATIC_ASSERT(VARYING_SLOT_TESS_MAX <= 127); > > + > > + for (int i = 0; i < VARYING_SLOT_TESS_MAX ; ++i) { > > + vue_map->varying_to_slot[i] = -1; > > + vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_PAD; > > + } > > + > > + int slot = 0; > > + > > + /* The first 8 DWords are reserved for the "Patch Header". > > + * > > + * VARYING_SLOT_TESS_LEVEL_OUTER / INNER live here, but the exact layout > > + * depends on the domain type. They might not be in slots 0 and 1 as > > + * described here, but pretending they're separate allows us to uniquely > > + * identify them by distinct slot locations. > > + */ > > + assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_INNER, slot++); > > + assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_OUTER, slot++); > > + > > + /* XXX: SSO! :( What if you mix and match TCS/TES separate shaders, and > > + * the number of per-patch varyings changes? > > + */ > > + > > + /* first assign per-patch varyings */ > > + while (patch_slots != 0) { > > + const int varying = ffsll(patch_slots) - 1; > > + if (vue_map->varying_to_slot[varying + VARYING_SLOT_PATCH0] == -1) { > > + assign_vue_slot(vue_map, varying + VARYING_SLOT_PATCH0, slot++); > > + } > > + patch_slots &= ~BITFIELD64_BIT(varying); > > + } > > + > > + /* apparently, including the patch header... */ > > + vue_map->num_per_patch_slots = slot; > > + > > + /* then assign per-vertex varyings for each vertex in our patch */ > > + while (vertex_slots != 0) { > > + const int varying = ffsll(vertex_slots) - 1; > > + if (vue_map->varying_to_slot[varying] == -1) { > > + assign_vue_slot(vue_map, varying, slot++); > > + } > > + vertex_slots &= ~BITFIELD64_BIT(varying); > > + } > > + > > + vue_map->num_per_vertex_slots = slot - vue_map->num_per_patch_slots; > > + vue_map->num_slots = slot; > > } > > > > static const char * > > @@ -196,11 +267,28 @@ varying_name(brw_varying_slot slot) > > void > > brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map) > > { > > - fprintf(fp, "VUE map (%d slots, %s)\n", > > - vue_map->num_slots, vue_map->separate ? "SSO" : "non-SSO"); > > - for (int i = 0; i < vue_map->num_slots; i++) { > > - fprintf(fp, " [%d] %s\n", i, > > - varying_name(vue_map->slot_to_varying[i])); > > + if (vue_map->num_per_vertex_slots > 0 || vue_map->num_per_patch_slots > > > 0) { > > + fprintf(fp, "PUE map (%d slots, %d/patch, %d/vertex, %s)\n", > > Patch URB Entry, right? Yep. > Should it be brw_compute_tess_pue_map? I kind of hate the PUE name - I found myself just searching for "UE map" to find either VUE or PUE maps. I may tidy this up later. > Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com> Thanks!
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev