Kenneth Graunke <[email protected]> writes: > Tessellation evaluation shaders work almost identically to vertex > shaders - we have a set of URB writes at the end of the program, and the > last one should terminate it. > > Geometry shaders really are the special case, where multiple > EmitVertex() calls trigger URB writes in the middle of the program. > > Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]> > --- > src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > index a9a20aa..0582e78 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > @@ -870,7 +870,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count) > header_size); > > fs_inst *inst = abld.emit(opcode, reg_undef, payload); > - inst->eot = last && stage == MESA_SHADER_VERTEX; > + inst->eot = last && stage != MESA_SHADER_GEOMETRY; > inst->mlen = length + header_size; > inst->offset = urb_offset; > urb_offset = starting_urb_offset + slot + 1; > -- > 2.6.2 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
