Hello, Here's an implementation of GL_ARB_tessellation_shader (part of GL 4.0) for Intel Gen8+ hardware (Broadwell and Skylake). Unigine Heaven works, GPUTest/TessMark works, and almost all Piglit tests are passing.
Shadow of Mordor also works, with one extra patch to fix implicit int/uint conversions and a few environment variables for version overrides. Huge thanks to Chris Forbes for doing a ton of the work here, as well as Fabian Bieler for originally starting the project. Also, thanks to Ilia Mirkin, who helped me debug a bunch of issues over IRC at all hours of the night. There's a small number of items left to do: we currently require both a TCS and TES to be linked together - missing TCS or mix-and-match with SSO is not yet supported. I plan to fix that once this series lands. Ivybridge and Haswell support is on the way - most of it's implemented, but there are a number of lingering GPU hangs that need to be fixed before it's really usable. Happy reviewing! --Ken _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev