This is to prevent shader-db regressions from D <-> UD conversions in deref add+mul chains caused by using MOV_INDIRECT. --- src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 5e8acec..bf446d2 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -174,7 +174,7 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld, * CSE can later notice that those loads are all the same and eliminate * the redundant ones. */ - fs_reg vec4_offset = vgrf(glsl_type::int_type); + fs_reg vec4_offset = vgrf(glsl_type::uint_type); bld.ADD(vec4_offset, varying_offset, brw_imm_ud(const_offset & ~0xf)); int scale = 1; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev