> -----Original Message----- > From: mesa-dev [mailto:mesa-dev-boun...@lists.freedesktop.org] On > Behalf Of Ilia Mirkin > Sent: Friday, November 27, 2015 7:08 PM > To: Marta Lofstedt > Cc: mesa-dev@lists.freedesktop.org > Subject: Re: [Mesa-dev] [PATCH v2 4/6] mesa: enable enums for > OES_geometry_shader > > On Fri, Nov 27, 2015 at 9:31 AM, Marta Lofstedt > <marta.lofst...@linux.intel.com> wrote: > > From: Marta Lofstedt <marta.lofst...@intel.com> > > > > Enable GL_OES_geometry_shader enums for OpenGL ES 3.1. > > > > Signed-off-by: Marta Lofstedt <marta.lofst...@linux.intel.com> > > --- > > src/mesa/main/get.c | 58 > +++++++++++++++++++++++++++++++++------- > > src/mesa/main/get_hash_params.py | 50 > > +++++++++++++++++++++------------- > > 2 files changed, 80 insertions(+), 28 deletions(-) > > > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index > > c6a2e5b..3770fba 100644 > > --- a/src/mesa/main/get.c > > +++ b/src/mesa/main/get.c > > @@ -147,11 +147,14 @@ enum value_extra { > > EXTRA_VALID_CLIP_DISTANCE, > > EXTRA_FLUSH_CURRENT, > > EXTRA_GLSL_130, > > - EXTRA_EXT_UBO_GS4, > > - EXTRA_EXT_ATOMICS_GS4, > > - EXTRA_EXT_SHADER_IMAGE_GS4, > > + EXTRA_EXT_UBO_GS, > > + EXTRA_EXT_ATOMICS_GS, > > + EXTRA_EXT_SHADER_IMAGE_GS, > > EXTRA_EXT_ATOMICS_TESS, > > EXTRA_EXT_SHADER_IMAGE_TESS, > > + EXTRA_EXT_SSBO_GS, > > + EXTRA_EXT_GPU5_GS, > > + EXTRA_EXT_VIEWPORT_GS, > > }; > > > > #define NO_EXTRA NULL > > @@ -308,7 +311,7 @@ static const int > > extra_ARB_transform_feedback2_api_es3[] = { }; > > > > static const int > extra_ARB_uniform_buffer_object_and_geometry_shader[] = { > > - EXTRA_EXT_UBO_GS4, > > + EXTRA_EXT_UBO_GS, > > EXTRA_END > > }; > > > > @@ -343,12 +346,12 @@ static const int extra_EXT_texture_array_es3[] = > > { }; > > > > static const int > extra_ARB_shader_atomic_counters_and_geometry_shader[] = { > > - EXTRA_EXT_ATOMICS_GS4, > > + EXTRA_EXT_ATOMICS_GS, > > EXTRA_END > > }; > > > > static const int > extra_ARB_shader_image_load_store_and_geometry_shader[] = { > > - EXTRA_EXT_SHADER_IMAGE_GS4, > > + EXTRA_EXT_SHADER_IMAGE_GS, > > EXTRA_END > > }; > > > > @@ -375,6 +378,21 @@ static const int > extra_ARB_shader_storage_buffer_object_es31[] = { > > EXTRA_END > > }; > > > > +static const int extra_ARB_gpu_shader5_and_geometry_shader[] = { > > + EXTRA_EXT_GPU5_GS, > > + EXTRA_END > > +}; > > + > > +static const int > extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = { > > + EXTRA_EXT_SSBO_GS, > > + EXTRA_END > > +}; > > + > > +static const int extra_ARB_viewport_array_and_geometry_shader[] = { > > + EXTRA_EXT_VIEWPORT_GS, > > + EXTRA_END > > +}; > > + > > EXTRA_EXT(ARB_texture_cube_map); > > EXTRA_EXT(EXT_texture_array); > > EXTRA_EXT(NV_fog_distance); > > @@ -423,6 +441,7 @@ EXTRA_EXT(ARB_framebuffer_no_attachments); > > EXTRA_EXT(ARB_tessellation_shader); > > EXTRA_EXT(ARB_shader_subroutine); > > EXTRA_EXT(ARB_shader_storage_buffer_object); > > +EXTRA_EXT(OES_geometry_shader); > > > > static const int > > extra_ARB_color_buffer_float_or_glcore[] = { @@ -454,6 +473,12 @@ > > static const int extra_gl32_es3[] = { > > EXTRA_END, > > }; > > > > +static const int extra_version_32_OES_geometry_shader[] = { > > + EXTRA_VERSION_32, > > + EXT(OES_geometry_shader), > > + EXTRA_END > > +}; > > + > > static const int extra_gl40_ARB_sample_shading[] = { > > EXTRA_VERSION_40, > > EXT(ARB_sample_shading), > > @@ -1149,17 +1174,17 @@ check_extra(struct gl_context *ctx, const char > *func, const struct value_desc *d > > if (ctx->Const.GLSLVersion >= 130) > > api_found = GL_TRUE; > > break; > > - case EXTRA_EXT_UBO_GS4: > > + case EXTRA_EXT_UBO_GS: > > api_check = GL_TRUE; > > api_found = (ctx->Extensions.ARB_uniform_buffer_object && > > _mesa_has_geometry_shaders(ctx)); > > break; > > - case EXTRA_EXT_ATOMICS_GS4: > > + case EXTRA_EXT_ATOMICS_GS: > > api_check = GL_TRUE; > > api_found = (ctx->Extensions.ARB_shader_atomic_counters && > > _mesa_has_geometry_shaders(ctx)); > > break; > > - case EXTRA_EXT_SHADER_IMAGE_GS4: > > + case EXTRA_EXT_SHADER_IMAGE_GS: > > api_check = GL_TRUE; > > api_found = (ctx->Extensions.ARB_shader_image_load_store && > > _mesa_has_geometry_shaders(ctx)); @@ -1174,6 > > +1199,21 @@ check_extra(struct gl_context *ctx, const char *func, const > struct value_desc *d > > api_found = ctx->Extensions.ARB_shader_image_load_store && > > _mesa_has_tessellation(ctx); > > break; > > + case EXTRA_EXT_GPU5_GS: > > + api_check = GL_TRUE; > > + api_found = (ctx->Extensions.ARB_framebuffer_no_attachments && > > + _mesa_has_geometry_shaders(ctx)); > > What does this have to do with ARB_gpu_shader5? > My bad, thanks for spotting this! > > > + break; > > + case EXTRA_EXT_SSBO_GS: > > + api_check = GL_TRUE; > > + api_found = (ctx->Extensions.ARB_shader_storage_buffer_object > && > > + _mesa_has_geometry_shaders(ctx)); > > + break; > > + case EXTRA_EXT_VIEWPORT_GS: > > + api_check = GL_TRUE; > > + api_found = (ctx->Extensions.ARB_viewport_array && > > + _mesa_has_geometry_shaders(ctx)); > > Not sure this makes sense without geometry shaders tbh...
I agree, the viewport_array extension requires geometry shader. However the oes_geometry_shader extension only use part of the viewport_array. I will go back to my initial viewport_array or oes_geometry_shader for this one. But, I was thinking that you found that one silly. > > > + break; > > case EXTRA_END: > > break; > > default: /* *e is a offset into the extension struct */ diff > > --git a/src/mesa/main/get_hash_params.py > > b/src/mesa/main/get_hash_params.py > > index 0c58b30..2b90fa1 100644 > > --- a/src/mesa/main/get_hash_params.py > > +++ b/src/mesa/main/get_hash_params.py > > @@ -499,6 +499,37 @@ descriptor=[ > > { "apis": ["GL_CORE", "GLES31"], "params": [ # GL_ARB_draw_indirect > > / GLES 3.1 > > [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, > > extra_ARB_draw_indirect" ], > > + > > +# GL 3.2 / GL OES_geometry_shader > > + [ "MAX_GEOMETRY_INPUT_COMPONENTS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputCom > ponents), > > +extra_version_32_OES_geometry_shader" ], > > + [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputCo > mponents) > > +, extra_version_32_OES_geometry_shader" ], > > + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureI > mageUnits > > +), extra_version_32_OES_geometry_shader" ], > > + [ "MAX_GEOMETRY_OUTPUT_VERTICES", > > +"CONTEXT_INT(Const.MaxGeometryOutputVertices), > > +extra_version_32_OES_geometry_shader" ], > > + [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", > > +"CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), > > +extra_version_32_OES_geometry_shader" ], > > + [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformC > omponents > > +), extra_version_32_OES_geometry_shader" ], > > + > > +# shader_image_load_store / GL_OES_geometry_shader > > + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUni > forms), > > +extra_ARB_shader_image_load_store_and_geometry_shader" ], > > + > > +# GL_ARB_shader_atomic_counters / GL_OES_geometry_shader > > + [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBu > ffers), > > +extra_ARB_shader_atomic_counters_and_geometry_shader " ], > > + [ "MAX_GEOMETRY_ATOMIC_COUNTERS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCo > unters), > > +extra_ARB_shader_atomic_counters_and_geometry_shader" ], > > + > > +# GL_ARB_shader_storage_buffer_object / GL_OES_geometry_shader > > + [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderSt > orageBloc > > +ks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" > ], > > + > > +# GL_ARB_uniform_buffer_object / GL_OES_geometry_shader > > + [ "MAX_GEOMETRY_UNIFORM_BLOCKS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBl > ocks), > > +extra_ARB_uniform_buffer_object_and_geometry_shader" ], > > + [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", > > > +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombined > UniformCo > > +mponents), extra_ARB_uniform_buffer_object_and_geometry_shader" > ], > > + > > +# GL_ARB_gpu_shader5 / GL_OES_geometry_shader > > + [ "MAX_GEOMETRY_SHADER_INVOCATIONS", > > +"CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), > > +extra_ARB_gpu_shader5_and_geometry_shader" ], > > + > > +# GL_ARB_viewport_array / GL_OES_geometry_shader > > + [ "LAYER_PROVOKING_VERTEX", > "CONTEXT_ENUM(Light.ProvokingVertex), > > +extra_ARB_viewport_array_and_geometry_shader" ], > > + > > +# GL_ARB_framebuffer_no_attachments / GL_OES_geometry_shader > > + ["MAX_FRAMEBUFFER_LAYERS", > > +"CONTEXT_INT(Const.MaxFramebufferLayers), > > +extra_ARB_framebuffer_no_attachments"], > > Does this need a _and_geometry_shader thing too? > Yes, gles 3.1 requires fb_no_attachments, but does not have geometry shader. Also, some GL core drivers does not have fb_no_attachments. > > ]}, > > > > # Remaining enums are only in OpenGL > > @@ -790,21 +821,10 @@ descriptor=[ > > > > # GL 3.2 > > [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), > > extra_version_32" ], > > - [ "MAX_GEOMETRY_INPUT_COMPONENTS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComp > onents), > > extra_version_32" ], > > - [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputCo > mponents), > > extra_version_32" ], > > - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureIma > geUnits) > > , extra_version_32" ], > > - [ "MAX_GEOMETRY_OUTPUT_VERTICES", > > "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ], > > - [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", > > "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), > > extra_version_32" ], > > - [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformCo > mponents) > > , extra_version_32" ], > > > > # GL_ARB_robustness > > [ "RESET_NOTIFICATION_STRATEGY_ARB", > > "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ], > > > > - > > -# GL_ARB_uniform_buffer_object > > - [ "MAX_GEOMETRY_UNIFORM_BLOCKS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlo > cks), > > extra_ARB_uniform_buffer_object_and_geometry_shader" ], > > - [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombined > UniformCom > > ponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], > > - > > # GL_ARB_timer_query > > [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, > extra_ARB_timer_query" > > ], > > > > @@ -817,14 +837,9 @@ descriptor=[ > > # GL_ARB_texture_gather > > [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", > > "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), > > extra_ARB_texture_gather"], > > > > -# GL_ARB_shader_atomic_counters > > - [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuff > ers), > > extra_ARB_shader_atomic_counters_and_geometry_shader" ], > > - [ "MAX_GEOMETRY_ATOMIC_COUNTERS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCou > nters), > > extra_ARB_shader_atomic_counters_and_geometry_shader" ], > > - > > # GL_ARB_shader_image_load_store > > [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", > "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), > extra_ARB_shader_image_load_store" ], > > [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), > > extra_ARB_shader_image_load_store" ], > > - [ "MAX_GEOMETRY_IMAGE_UNIFORMS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUnif > orms), > > extra_ARB_shader_image_load_store_and_geometry_shader"], > > > > # GL_ARB_framebuffer_no_attachments > > ["MAX_FRAMEBUFFER_LAYERS", > > "CONTEXT_INT(Const.MaxFramebufferLayers), > > extra_ARB_framebuffer_no_attachments"], > > Forgot to remove this one? Yes I did, thanks. > > > @@ -833,7 +848,6 @@ descriptor=[ > > [ "POLYGON_OFFSET_CLAMP_EXT", > "CONTEXT_FLOAT(Polygon.OffsetClamp), > > extra_EXT_polygon_offset_clamp" ], > > > > # GL_ARB_shader_storage_buffer_object > > - [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", > "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStor > ageBlocks), extra_ARB_shader_storage_buffer_object" ], > > [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStora > geBlocks), extra_ARB_shader_storage_buffer_object" ], > > [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", > > > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStor > ageBloc > > ks), extra_ARB_shader_storage_buffer_object" ], ]}, @@ -847,11 +861,9 > @@ descriptor=[ > > [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), > extra_ARB_viewport_array" ], > > [ "VIEWPORT_SUBPIXEL_BITS", > "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ], > > [ "VIEWPORT_BOUNDS_RANGE", > "CONTEXT_FLOAT2(Const.ViewportBounds), > > extra_ARB_viewport_array" ], > > - [ "LAYER_PROVOKING_VERTEX", > "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ], > > [ "VIEWPORT_INDEX_PROVOKING_VERTEX", > > "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ], > > > > # GL_ARB_gpu_shader5 > > - [ "MAX_GEOMETRY_SHADER_INVOCATIONS", > "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), > extra_ARB_gpu_shader5" ], > > [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", > "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), > extra_ARB_gpu_shader5" ], > > [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", > "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), > extra_ARB_gpu_shader5" ], > > [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", > > "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), > extra_ARB_gpu_shader5" ], > > -- > > 2.5.0 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev