Hi;
On 11/23/2015 02:24 PM, Timothy Arceri wrote:
From: Timothy Arceri <timothy.arc...@collabora.com>
Enables 200+ dEQP SSO tests to proceed passed validation,
while not regressing ES31-CTS.sepshaderobjs.PipelineApi.
Cc: Tapani Pälli <tapani.pa...@intel.com>
Cc: Gregory Hainaut <gregory.hain...@gmail.com>
---
src/mesa/main/pipelineobj.c | 25 ++++++++++++++++++++++++-
1 file changed, 24 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 90dff13..99e1491 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -646,7 +646,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname,
GLint *params)
return;
case GL_VALIDATE_STATUS:
/* If pipeline is not bound, return initial value 0. */
- *params = (ctx->_Shader->Name != pipe->Name) ? 0 : pipe->Validated;
+ *params = pipe->Validated;
I agree with the added check below but I feel worried with this change
as the test is testing explicitly if pipeline was bound before the call,
here it just happens to be empty as well.
I guess my main worry is that we don't seem to be implementing following:
"If pipeline is a name that has been generated (without subsequent
deletion) by GenProgramPipelines, but refers to a program pipeline
object that has not been previously bound, the GL first creates a new
state vector in the same manner as when BindProgramPipeline creates a
new program pipeline object."
So we don't realy create 'new state vector' for a new program pipeline
object but try to return same values as one would have?
return;
case GL_VERTEX_SHADER:
*params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
@@ -858,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
}
}
+ /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
+ *
+ * "An INVALID_OPERATION error is generated by any command that trans-
+ * fers vertices to the GL or launches compute work if the current set
+ * of active program objects cannot be executed, for reasons including:
+ *
+ * ...
+ *
+ * - There is no current program object specified by UseProgram,
+ * there is a current program pipeline object, and that object is
+ * empty (no executable code is installed for any stage).
+ */
+ bool program_empty = true;
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (pipe->CurrentProgram[i]) {
+ program_empty = false;
+ break;
+ }
+ }
+ if(program_empty) {
+ goto err;
+ }
+
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
* OpenGL 4.1 spec says:
*
// Tapani
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