From: Timothy Arceri <timothy.arc...@collabora.com> Enables 200+ dEQP SSO tests to proceed passed validation, while not regressing ES31-CTS.sepshaderobjs.PipelineApi.
Cc: Tapani Pälli <tapani.pa...@intel.com> Cc: Gregory Hainaut <gregory.hain...@gmail.com> --- src/mesa/main/pipelineobj.c | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 90dff13..99e1491 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -646,7 +646,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) return; case GL_VALIDATE_STATUS: /* If pipeline is not bound, return initial value 0. */ - *params = (ctx->_Shader->Name != pipe->Name) ? 0 : pipe->Validated; + *params = pipe->Validated; return; case GL_VERTEX_SHADER: *params = pipe->CurrentProgram[MESA_SHADER_VERTEX] @@ -858,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, } } + /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says: + * + * "An INVALID_OPERATION error is generated by any command that trans- + * fers vertices to the GL or launches compute work if the current set + * of active program objects cannot be executed, for reasons including: + * + * ... + * + * - There is no current program object specified by UseProgram, + * there is a current program pipeline object, and that object is + * empty (no executable code is installed for any stage). + */ + bool program_empty = true; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (pipe->CurrentProgram[i]) { + program_empty = false; + break; + } + } + if(program_empty) { + goto err; + } + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the * OpenGL 4.1 spec says: * -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev