The purpose of the (irb->draw_offset & 4095) != 0 check was to ensure that we don't have XYy offsets into a tile, since Gen4 hardware doesn't support that. However, it's insufficient: there are cases where draw_offset & 4095 is 0 but we still have a Y-offset. This leads to an assertion failure in brw_update_renderbuffer_surface with tile_y != 0.
Instead, simply call intel_renderbuffer_tile_offsets to compute the actual X/Y offsets and check if either are non-zero. This makes both the workaround and the assertion check the same things. Fixes piglit test fbo-generatemipmap-formats, and should also fix bugs #34009 and #39487. NOTE: This is a candidate for stable release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34009 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39487 Cc: Chad Versace <c...@chad-versace.us> Cc: Eric Anholt <e...@anholt.net> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/intel/intel_fbo.c | 26 ++++++++++++++++++++++++-- 1 files changed, 24 insertions(+), 2 deletions(-) v3: The depth wrapper chasing apparently broke on Gen4. Hopefully this one should work on all platforms... diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 35be325..4c0b378 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -647,6 +647,29 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, } } +#ifndef I915 +static bool +need_tile_offset_workaround(struct brw_context *brw, + struct intel_renderbuffer *irb) +{ + uint32_t tile_x, tile_y; + + /* intel_renderbuffer_tile_offsets needs a non-NULL region, but + * combined depth/stencil wrappers don't have one. Resolve irb to + * the actual depth buffer first. + */ + if (irb->wrapped_depth != NULL) + irb = irb->wrapped_depth; + + intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y); + + if (!brw->has_surface_tile_offset) + return tile_x != 0 || tile_y != 0; + + return false; +} +#endif + /** * Called by glFramebufferTexture[123]DEXT() (and other places) to * prepare for rendering into texture memory. This might be called @@ -700,8 +723,7 @@ intel_render_texture(struct gl_context * ctx, intel_image->used_as_render_target = GL_TRUE; #ifndef I915 - if (!brw_context(ctx)->has_surface_tile_offset && - (irb->draw_offset & 4095) != 0) { + if (need_tile_offset_workaround(brw_context(ctx), irb)) { /* Original gen4 hardware couldn't draw to a non-tile-aligned * destination in a miptree unless you actually setup your * renderbuffer as a miptree and used the fragile -- 1.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev